• Echo Dot@feddit.uk
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      6 days ago

      When I first started working it was still back in the days where you were given cash in an envelope. After we were paid we always used to go out to a pub together for a few rounds, I rarely used to get through all of the change I’d been given, I never got into the paper money.

      You used to be able to get a pint for silvers, these days you need to give them folding money for a bag of peanuts.

  • Echo Dot@feddit.uk
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    6 days ago

    What is with these people?

    They are CEOs of company’s, yet they don’t seem to understand how capitalism works. What’s something is worth is depending on what the market will bear. If the market won’t bear a $90 game then it isn’t worth $90.

    It’s a double edged sword

    • iegod@lemmy.zip
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      6 days ago

      The factors that influence development costs in order to keep up with the quality of the times is no doubt complex, but at the end of the day you’re spot on. It’s only worth what the consumers will pay.

  • glitchdx@lemmy.world
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    7 days ago

    I’ve recently decided that I’m not spending more than $10 on a game until I’ve cleaned out my backlog.

    There’s hundreds of games in my backlog, so it’s going to be a while.

  • kadu@lemmy.world
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    7 days ago

    Nope, not going to argue against obviously dumb points from executives. Do it. Raise your prices yearly. Fuck it, you think prices need to increase? Increase them.

    It takes me five clicks to close Steam, open Firefox, open my favorite piracy site and download your game. Raise the fucking price, test how much I value my money versus five clicks.

  • Pyr@lemmy.ca
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    7 days ago

    Capitalism and the free market is supposed to encourage efficiency and innovation in order to remain competitive in order to keep prices low… Is Sony against capitalism? Is it against the free market? Is in adverse to innovation? C’mon Sony … Stop being lazy.

    • Dr. Moose@lemmy.world
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      7 days ago

      Sony, Nintendo and Xbox are not true capitalism because their consoles are not free markets so of course they don’t like capitalism when they benefit from absolute control and can fix the prices for everything in their ecosystem.

      The only true capitalistic store front is steam and funnily enough it’s doing laps around all 3.

      • Echo Dot@feddit.uk
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        6 days ago

        Part of why steam is so successful is because they regularly do enormous discounts.

        People come to steam because of how good the deals are but they end up buying quite a lot at full prices as well.

    • Shayeta@feddit.org
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      6 days ago

      Yes, yes, and yes. By securing a monopoly you will have the highest possible profit at lowest possible investment. That is the ultimate goal of every publicly traded company.

  • zecg@lemmy.world
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    5 days ago

    By all means, every increase in price is welcome, it’ll be that much less of a temptation. How are Concord and Fairgames doing?

    • b34k@lemmy.world
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      7 days ago

      N64 game prices were $60-75 back when the console came out in 1996… so no, they’ve been static for almost 3 decades.

    • TassieTosser@aussie.zone
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      6 days ago

      What do you mean? Our generous corporate overlords have kept the price steady for us at 60. We’re lucky they haven’t done scumbag things like a Deluxe edition for 80, a complete edition for 100, a ln ultimate edition for 120, an ultimate collector’s edition for 200, season passes for an extra 40, 10 different “micro” dlcs for 10 each, or cosmetic packs for 7 each. They’ve also definitely not cut content from the base game either!

  • Dr. Moose@lemmy.world
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    7 days ago

    If anything Steam showed us thay 60$ game is a stupid idea. Free markets pay what they feel like paying and thats when creators and consumers are the happiest not with price controll.

    • chonglibloodsport@lemmy.world
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      It’s hard for me to imagine anyone buying brand new AAA games these days. Between the huge back catalogues of previous gen consoles as well as the PC and the insane prices for new AAA games which don’t innovate very much anymore, I can’t see much reason spend that kind of money.

      I have a hacked New Nintendo 3DS and it can basically run every console emulator up to and including PS1 as well as natively run GBA, DS, and 3DS games. The library for the thing is enormous and with a 128GB microSD card you can store a ton of stuff on it.

      Oh and it can also run DOSBox and SCUMMVM games though I haven’t tried them so I can’t vouch for the play experience. I should think the stylus would make a decent mouse replacement but I’m not sure how well it works in practice. Arcade-style DOS games that use the keyboard only (Duke Nukem, Crystal Caves, Commander Keen) should work great though!

      • sp3ctr4l@lemmy.dbzer0.com
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        6 days ago

        From what I understand, with the 3DS, you had to get roughly ‘Version 1’ of those before they changed the actual hardware to make… basically ‘rooting’ it more difficult… or maybe I’m thinking of the Switch?

        Either way, what I’m trying to say is basically ‘thats impressive’ if you were the one to actually uh… cough, install the sea shanties.

        I went the easier route and just have a Steam Deck, and yep, they are perfect for emulating basically everything up to roughly current gen - 2… and most stuff within the last two gens can be made to run on it in some way…

        … I was doinking about with the 3DS remaster of OoT earlier, and was actually very surprised to find that with my setup, the touchscreen… just worked as a 3DS touchscreen, I didn’t even think to intentionally configure it, accidentally poked the screen and oh well there ya go, lol.

        Anyway, yep, we are absolutely gonna see a uh ‘return to tradition’ so to speak, as many high budget high fidelity modern games… basically suck, and are outrageously expensive.

        As to a stylus as mouse for DOSBox and SCUMVM… i don’t know what the actual software configuration solution would look like there, but if the touch screen is high enough dpi dense… then it should at least conceptually work, as most of the games from that era that use a mouse are like, point and click adventures.

        • chonglibloodsport@lemmy.world
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          6 days ago

          The one I have is called the “New Nintendo 3DS XL” and it has a much faster CPU (804MHz Arm 11) compared to the original 3DS (268MHz Arm 11). While the CPU difference doesn’t matter for running DS or 3DS games (apart from a handful of games written specially for the New 3DS) it makes a big difference running the more intensive emulators (such as the PS1).

          When I got mine it had the very last version of the 3DS operating system installed (Nintendo still maintains the update servers even though the eshop is shut down). Yet the instructions for the hack were easy enough to follow and I had no trouble getting up and running.

          The Steam deck is an attractive option too though. The main reason I got into the 3DS is because my friend bought 2 of them and gave one to me so we could both do the hack and play lots of games and discuss them. I think the main reason to really prefer a 3DS comes down to form factor: if you really like the folding case, the stylus, and the dual screen setup (which really shines for many games in the massive DS/3DS library) then you’re not gonna get an optimal experience with the single-screen Steam Deck. I think in particular the stylus really matters for puzzle games which demand higher tap precision than you can comfortably achieve with a fingertip.

          • sp3ctr4l@lemmy.dbzer0.com
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            6 days ago

            Damn, yeah, thats like ~3x more MHz, that is quite a jump from the earlier version!

            And yeah, no argument whatsoever that even a big 3DS can fit in a pocket, whereas a Deck is… roughly as transportable as a laptop, its gonna need a case or bag or go into a backpack.

            And also again no argument that the dual screen thing is a very neat configuration with a lot of potential use cases.

            I can get the dual screen emulation of a 3DS working on a Deck, but yeah it is weird doing it by basically drawing two windows on one screen.

            And of course… can’t do the whole stereoscopic thing either, not without some actual 3d glasses to emulate the old red/green red/blue anagraph thing, and it wouldn’t have the same viewing angles.

            See, I think there are a lot of points going toward a hacked/modded 3DS of some kind vs a Deck… unlike for a Switch/2 vs a Deck.

            A 3DS is actually significantly cheaper, has all that real portable form factor stuff going for it, and sure it cant top out as high as a Deck in performance terms, but if you don’t want or need that, or prioritize the pure portability more, or you just prefer stylus type games or slightly older/pocket games… its definitely a solid choice.

            You are basicslly getting your max bang for buck at a lower price point / different priority situation, and… having built a lot of custom PCs… yeah, its all about finding those sweet spots of sorts of tiers of capability at the lowest price point.

            Either way, glad that you are repurposing instead of consuming next product!

            Nintendo fans and Valve fans do not have to hate each other, lol.

            (EDIT: Although technically, on a Deck, you can futz with Steam Input to set up a turbo clicker for those stylus puzzle games… but that is basically cheating lol)

            • chonglibloodsport@lemmy.world
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              6 days ago

              Yeah I don’t hate Valve fans at all. I have a Steam account myself with a decent library that I play on my laptop.

              I had no clue whatsoever about the hacked 3DS ecosystem until my friend basically dragged me into it by buying the consoles (refurbished actually)! Once I started learning about the scene I really got impressed with what the small homebrew community accomplished. In addition to emulators and some homebrew games, there are also a number of utilities in the scene. You can run an FTP server on the hacked N3DS and just bulk copy over files via wifi rather than having to pull the microSD card and sneakernet it to your PC. There’s also a program called universal updater which is a package manager of sorts that makes it easy to download and install emulators and other apps quite easily.

              Of course none of this is as smooth and convenient of an experience as installing Steam games would be on a Steam deck, though I’m sure if you’re into emulators you’ll have to use other tools to get those installed anyway.

              My friend and I are currently playing through some classic NES RPGs which we’d previously overlooked. The N3DS has pretty good battery life, lasting about 10-12 hours on a full charge; far more battery life than I have time to spend gaming in a day anyway (due to my job). The standby time is good but not great, knocking off maybe about 10% battery per day while sleeping. Lastly, a big plus for me is that replacement batteries are available through iFixit. I bought 2 of them and the install process is very easy (just a couple of screws and you’re in).

              My hope is that iFixit will continue to make replacement batteries available long term. That could potentially allow my N3DS to last decades into the future, barring premature capacitor failure or some unfortunate accident.

              I think the N3DS really shines as a dedicated older emulator (NES/SNES/SEGA/GBC/GBA) machine and it may be very hard to beat if you’re like me and prefer those older games. For newer games, especially PC games of the last decades or PS2/GameCube/Wii/Switch emulators, the N3DS is just not an option. I am looking forward to playing the Majora’s Mask remaster (written specifically for the 3DS) however!

              • sp3ctr4l@lemmy.dbzer0.com
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                6 days ago

                Damn, all that is great info and much of it is news to me as a PC centric gamer person!

                Like, I’m starring this for myself, for future reference.

                I had no idea n3ds homebrew OS had gotten to the point you can run an FTP server on it, I knew PS3 had gotten to that point, but still, damn!

                Yeah I mention the Nintendo vs Valve thing because… well, lately, there has been a lot of online screaming centered around the Switch 2 and a lot of Nintendo’s business practices, a whole lot of Nintendo fans on Xwitter just fucking hate Deck users, its been a whole genre of harvestable slop for youtubers for months now.

                Wasn’t trying to imply you personally partook in any of that, I just wanted to exemplify that… level headed people from basically somewhat different fanbases/knowledge sets/ tech backgrounds can in fact have level headed discussions, without becoming tribalistic.

                Always proud to see someone else pursuing their own useful specialized skill set, always ready to learn from someone who isn’t obviously blowing smoke up my ass, haha!

                Anyway yeah, I am currently in the process of building a huge rom lib for my Deck… so far I’ve filled up about 350 gb of a 512gb sd card… internet archive still has a fuckton of working, downloadable collections, I’m grabbing as much as I can before we get an even harder crackdown.

  • Bronzebeard@lemmy.zip
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    8 days ago

    Except costs went down when they switched from cartridges to discs, and then again to mostly digital.

    So, no. It should not have.

    • ampersandrew@lemmy.world
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      8 days ago

      Costs have ballooned, but on the production side, not the distribution side. Perhaps the reduced costs on the distribution side are partially responsible for prices remaining so stable in the face of inflation.

      • RampantParanoia2365@lemmy.world
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        7 days ago

        You can’t seriously think something like Cyberpunk or God of War or even Half Life 2 costs less than Super Mario World because they sell more digitally.

        • ampersandrew@lemmy.world
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          7 days ago

          In a roundabout way, I guess, due to where they land on the supply-demand curve, but I’m not sure why we’re talking about Super Mario World. Game prices weren’t really standardized in any sort of way until they moved to discs, where the “floor” price for any given game was minuscule, and as we moved to digital distribution in the next few decades, this is the period where prices remained fairly stable, as they rose far slower than inflation.

      • piefood@feddit.online
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        8 days ago

        The costs only ballooned because the companies keep bloating themselves. It’s gotten cheaper to make games, but more expensive to run giant companies that pay ludicrus amounts of money to executives.

      • Bronzebeard@lemmy.zip
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        8 days ago

        Yes, companies have made very bad decisions in what aspects of production to focus on in the last decade. They’re pouring more and more into ever decreasing rates of return on visual fidelity.

        • ampersandrew@lemmy.world
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          8 days ago

          Visual fidelity but also the scope of the game in general. Why is Halo open world now? It didn’t make the game any better.

    • NuXCOM_90Percent@lemmy.zip
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      Cartridges to discs were definitely a massive savings… and happened basically one and a half times (Sega to the CD and Sony from nothing to the Playstation)

      Digital… is complicated. It definitely benefits the platform holder and lowers production costs for the major publishers (and makes indie games viable) but it also fundamentally changes marketing. Because people generally don’t browse the PSN Store to find new games. They only get recommendations from influencers. Whereas plenty of us have fond memories of standing in a Best Buy or Circuit City and picking what game looked good on the shelves.

      But yes. I agree that not every single generation should have led to a price jump. But I can definitely see an argument for most of them to have raised the price of “AAA” games with tiered pricing beyond that. Because it really is a problem and not just for the major publishers. Indie games basically need to launch at an effective price of 10-20 bucks on PC to stand a chance and… that is great money for the small dev teams but not so much for a medium sized C/B tier game.

      • rainwall@piefed.social
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        8 days ago

        The huge win in digital for them was killing the resell market.

        No used games means no competition from previous owners. Prices can stay at $60/70/80 forever without any user market forcing prices down.

        Every media vendor wants digital only to cut production costs, but it’s really to own the market. Consoles did exactly that for decades. The shift to subscriptipns for not only online at all but also to “dont own games, just give us a monthly part of your invome forever” was them pushing this advantage to its maximum conclusion.

        Only now, with falling sales and falling interest due to “quick media” like tiktok/instagram/etc, is microsoft giving up on its console moat and sharing all games across devices. Only a loss of relevance as an entertainment medium is forcing them to open the market up again.

        • NuXCOM_90Percent@lemmy.zip
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          8 days ago

          People vastly overestimate the impact of reselling on games… and that actually includes the platform holders themselves.

          20 years ago? Yeah, Blockbuster was a scourge and there were even some magazine articles about noticeable dips in profit when a popular movie came out (because parents would bring kids to the rental store) and so forth. And Gamestop became a big enough player that they allegedly contributed to the death of the PSP Go

          These days? Gamestop is all but dead even though most major studio releases still have physical copies. Because the game itself is increasingly a loss leader with the idea being that people will buy DLCs or even sequels. Project 10 Dollars WORKED except now it is Project 30-90 Dollar Season Pass. And… at that point, it makes a lot of sense to just sell the base game for 20 bucks or even give it away “for free” as an IGC.

          And a good point of reference is Nintendo. If they were only interested in shelf space they would do what PC games have done for closer to decades than not: just put a piece of paper in a box. Instead, they have the asinine “game card” system which avoids the cost of cartridges while still allowing for resell. And… you can all but guarantee that Nintendo ain’t doing things for the consumer. Hell, back when they were arguably THE leaders in console gaming, Microsoft basically began their death spiral by trying to do largely the same thing for the XBOX One (which also included things like software to support watch parties of shows with friends). If game reselling was such a massive blight on their revenue they would never have tried that.

      • Gork@sopuli.xyz
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        8 days ago

        Who chooses to buy games based on influencers? I rely on reviews.

        • UndercoverUlrikHD@programming.dev
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          4 days ago

          Influencers/streamers show people the actual game. Youtubers/twitch streamers that review games would still fall into the “influencer” category.

          Traditional game review media like IGN have been a joke for ages, so most people don’t seem to trust them.

        • yermaw@sh.itjust.works
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          8 days ago

          There’s only 2 sources I’ve properly trusted and i think they count as influencers

          Yahtzee from zero punctuation and the guy from penny arcade.

        • A_Random_Idiot@lemmy.world
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          7 days ago

          Cant even rely on reviews anymore… I forget what game it was, but there was a game had a massive pay to win scheme in the game… that was only added on launch day, so the reviewers copies didnt have it… So they gave glowing reviews on the gameplay, without the game having the pay to win store and all the gameplay nerfs that encourage using it.

      • deafboy@lemmy.world
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        8 days ago

        People don’t browse the PSN store, because it’s crap. I mean, the steam store is pretty bad, but I still manage to just browse and bookmark some games there to get back to later.

        • A Wild Mimic appears!@lemmy.dbzer0.com
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          7 days ago

          I mean the discovery queue is pretty much on point except for the blockbusters they insert “because they are popular”. I don’t care whats popular, i care about what i like, roguelike indies and metroidvanias for example.

    • sk1nnym1ke@piefed.social
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      8 days ago

      Unfortunately you get half of the games and the other half is splitted in DLCs, season pass, and pre order bonus.

        • Darleys_Brew@lemmy.ml
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          8 days ago

          Definitely. I reckon on my first console I bought games for (2000 or so.), you could get a game roughly fifteen quid, within a few years (2005) it was 40 quid, and not long after that (Around 2010-2015.), £60. My wages didn’t increase like that.

    • Tollana1234567@lemmy.today
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      7 days ago

      its an inverse situation with games. more expenisve lower quality, they tested how much certain fans will tolerate it, and then go higher.

  • Quazatron@lemmy.world
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    8 days ago

    One factor they don’t seem to consider is that they are competing for a finite resource: consumer attention.

    There has never been so much content to consume: not only games, movies, series, music, books, podcasts, and even old games.

    New games have to compete with and stand above all that content to justify the price.

    As others have said, purchase power is down, people subscribe to more services (net, mobile, streaming music and video), all that bites into the available budget to buy games.

    Bottom line: it’s getting hard to justify spending that amount on a game you don’t have time to play.

    • dil@lemmy.zip
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      7 days ago

      Yeah it’s hilarious to me they wanna charge more and don’t expect to sell less. Ppl would go from being iffy about indie games to checking them out more if 4 at base price cost what a AAA one does

  • VonReposti@feddit.dk
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    8 days ago

    There were more sports cars in the parking lot in the PS1 era than there were in the PS4 era

    What a struggle. Should we then have tripled the prices so the poor publishers could afford 2 sports cars instead? Or, hear me out, just play indie games that’s higher quality and doesn’t have a useless middle man.