Today’s game is some more Max Payne 2. I was kind of dreading doing the Construction Site again, as last time it was a struggle. Surprisingly though it was a easy time. I guess my experience from my first play through carried over and made this a cake walk. I found this room full of explosives and a pile of chairs. I let myself have a little fun and detonated it and watched the chairs fly away. I took some damage from it but it was well worth it.

In the main lobby area i also platformed over to the other side of the broken bridge. I was hoping it’d be a shortcut. It wasn’t. But i did get a screenshot for bragging rights that i did something utterly meaningless. it only took a whole of 10 minutes. It was a cozy little area to hang out though.

The sniper section was a bit of a challenge with Mona because i started with a lot less weaponry than i was used too. Once i picked up a arsenal though from the enemies it became easier. With the level design though i get the feeling i should have been using the sniper more. I was paranoid though that i’d run out of ammo though so i didn’t use it for anything out of protecting Max.

When Chapter 3 started i decided that was a good stopping point for today. I remember going through Part 3 fast, so i want to stop and appreciate it this time. Plus i don’t really remember much except for the Escort Mission and the Mansion one.

    • SlurpingPus@lemmy.world
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      14 hours ago

      Dunno about the artstyle: a lot of 90s to early-2000s 3d shooters had that grimy look, perhaps to show off the textures. But the jacket and the casually lowered gun definitely factored into the recognition.

      • MyNameIsAtticus@lemmy.worldOP
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        14 hours ago

        I might be a bit biased too with the art style. My first playthrough was only last year and it’s really stuck with me. But yeah, the jacket and gun are definitely factors