It’s silly to compare Switch 2 sales to Steam Deck sales.
The Switch 2 is a locked-down, vertically integrated platform. There are no ROG Switch 2s. No Lenovo Switch 2s. No Switch laptops or tower PCs with discrete GPUs. If you want to play Mario Kart World, your only option is to buy a Switch 2. Period.
Steam Deck, by contrast, isn’t a platform. It’s just one hardware option—one entry point into the sprawling, open ecosystem known as PC gaming.
Every year, around 245 million PCs are shipped globally. If even 20–25% of those are gaming-focused, that’s 49–61 million gaming PCs annually. Steam Deck is a sliver of that. So of course it won’t outsell a console that’s the only gateway to a major IP.
But that’s exactly the point.
PC gaming is too decentralized for any single device to dominate. The last “PC” that did was the Commodore 64, which sold 12.5–17 million units over 12 years because it was a self-contained platform, unlike modern Windows, Mac, or Linux machines.
That the Steam Deck has sold 4 million units despite competing with every other gaming PC in existence is remarkable. It didn’t just sell—it legitimized a category. Handheld PC gaming is now a thing. That’s why Lenovo, ASUS, and MSI have followed. Even Microsoft is getting in, optimizing Windows for handhelds—something they would never have done if the Steam Deck didn’t hold their feet to the fire.
So no, Steam Deck didn’t outsell the Switch 2. It didn’t need to.
It won by changing the landscape.
Meh, personally I haven’t enjoyed a Nintendo game since the GameCube. Every new game they release feels like a rehash of the same shit they’ve been shoveling down our throats since the Wii. Nintendo forgot how to innovate.
BotW and TotK were both really good. Don’t mistake this as me saying “Nintendo is good actually”, more like a broken clock is right twice a day sort of statement.
Personally I thought botw was pretty mid overall. The world is so empty and there’s no reason to really ever fight anything for the most part. The weapons breaking so easily just cements that. Haven’t played the second tho.
There’s not a reason to fight most enemies in most video games to be honest. TotK mostly fixed the weapon breaking mechanic in my eyes. They’re much more durable now and last longer when fused (there is generally no reason to not do fusion). The only thing that’s more fun in BotW than TotK is riding a horse through Hyrule field while dodging tons of guardian lasers.
BotW and TotK are by far the worst Zelda games ever made. What’s the point of having a huge open world if there’s nothing to do in it? Plus there are no real dungeons and there’s barely a plot. It honestly blows my mind that people enjoy those games. Hell, TotK was so lazily slapped together that they couldn’t even bother creating a new map.
“At last, vindication!”
TotK didn’t have real dungeons? Huh? I disagree with that criticism for BotW, but I can at least understand why people say it.
But I’m not gonna get into this. I like them. They’re very popular. A certain vocal subset of the Zelda fandom hate them. A certain vocal subset of the Zelda fandom has hated a lot of more opinionated Zelda games on release only to view them more favorably later. People loathed Wind Waker on release, but now tons of people love it. I think these games will be viewed more favorably by fans long term. Yes, they’re different from the others, but not all of them need to follow the same formula. Variety is the spice of life.
For example, I really enjoyed Link’s Awakening HD.
Yeah, I think link between worlds is probably the best of them
I remember when botw came out and some time after it was cracked and you could play it in 4k 60. So i did and i was just like meh. Do i really want to collect all the same shrines in a boring world?
You only think a game is fun if you’re willing to 100% it?