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Cake day: June 10th, 2023

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  • A nice post prompt, OP. To start, and to riff off yours, I’d say games that don’t have a run option, and insist on a milquetoast in between of “fast-walking.” Here are mine that I can think of from some of the most recent games I’ve played:

    –No third-person viewing option in an RPG; e.g., Cyberpunk 2077. After readily having the option in my hundreds of combined hours in Skyrim and FO, it felt preposterous not having the option to view my character at will. Crazy.

    –Needlessly loud start menu music or fx leading to the title screen

    –I’m doubtful there’s any sort of terminology for this, but, mission-style games that don’t make any attempt to establish a linear, interlocking world. E.g., Nioh. It’s very souls-like overall, but I really wish this aspect of the game was more like a From game in this regard.

    Might edit in some more if this post stays active.







  • SUPERFINE

    Omega polygons in the og, lol. Man, I’m so hyped for FoR. I’ve always loved mechs from gundam as a wee lad, but unfortunately never tried out the old AC games. So awesome From decided to go back to this; I’ve enjoyed Souls quite a bit and was blown away by Bloodborne, but even though I obsessively Played Elden Ring, I’m pretty fatigued on the Souls/borne/sekiro format it became and glad they are releasing something different even though it’s going back to an older series. With the exception of remakes, I don’t think I’ve played anything “new” since ER.