I agree with the spirit of this 100% and will support any way I can. I only hope the implementation is free of trolls, bots, and other bad actors.
I agree with the spirit of this 100% and will support any way I can. I only hope the implementation is free of trolls, bots, and other bad actors.
I don’t love this idea either but let’s tone the hostility down eh? Got a friendly community here, let’s keep it that way.
This is hugely personal to your own interests. Personally I am subscribed to communities around news, science, gaming, whiskey, and my favorite sports team. You can always use the community browser to look for something specific or just keep an eye on the “all” listing to see if something catches your eye.
I naively want to believe that this won’t be an issue for most users having most conversations. But out of curiosity can you link what the ban list actually contains?
So just sort of “preserve the knowledge of mankind” sort of thing? Prevent society from having to re-invent the wheel? Sounds like an interesting challenge, best of luck with it.
You can search for existing communities using the community browser.
I’m not even certain what all “Datahording” entails but !datahoarder@lemmy.ml appears to be one such community.
I mean sure, they can take their toys and go home. It’s their instance; it’s their prerogative. I guess I just don’t understand why anyone would want to be invested in a tiny little dictatorship where four admins run every single community.
Ok so help me understand here. The root post is Beehaw complaining that their four admins can’t handle the new influx of users. But isn’t that the entire point of moderators? Shouldn’t each community be responsible for dealing with trolls, etc? From what I’ve seen of Beehaw, they’re attempting to have the same handful of admins moderate every single community, which was never going to be sustainable and IMHO misses the entire point of this sort of experience.
I find this very disappointing, not because I’m hugely attached to Beehaw (although their large gaming community has dominated my feed this week). But rather because the first response to whatever adversity they were facing, real or perceived, is to take the nuclear option. The biggest drawback to Lemmy as opposed to Reddit is the over fragmentation and the lack of quality content, so intentionally increasing those challenges feels short-sighted and bad for the ecosystem as a whole.
Cheers, I’ll remember that for next time.
The way I see it - does the game have a final boss? Or a difficult climactic ending sequence? A meaningful resolution? Then I did the part that matters, and feel fine saying I beat the game. The side quests and collectible junk usually is just busy work that wouldn’t pose a challenge, I just don’t have the time or interest.
I never could get into Crusader Kings or Europa Universalis. I generally love grand strategy and play a ton of things like Civilization but for some reason Paradox’s maze of menus and mechanics never seems to click for me.
I have wayyy to much money in Warmachine minis - a hobby I loved that the WotC lawsuit starting killing and the pandemic more or less finished off.
I also have dabbled in creating my own stuff for board games such as Gloomhaven.
I suppose I’ll believe it when I see it. Thanks for the context though!
Yeah, in the web UI. Haven’t tried any apps yet though that’s on my to-do list.
Not what you’re asking, but it took me the longest time to figure out that you can set your default home page to your subscribed communities instead of whatever is more-or-less-randomly hosted on sh.itjust.works. (It’s the “Type” setting in your user profile). Hopefully this helps anyone who stumbles on this.
Just a heads up that with their loosely moderated contributor model, you can find anything on Forbes these days. Up to and including outright scams and misinformation. It’s a far cry from the reputable source it once was.
I know basically nothing about this game but I’m completely burned out on the Ubisoft open world model of a huge map completely littered with mindless collectible junk and grindy side-quests. Is there reason to hope that this will be different than the same junk Assassin’s Creed and Far Cry have been pushing out, or are most expecting the same thing in a Star Wars setting?
Spec Ops: The Line looked like yet another generic first person shooter, but it is full of surprises and gets deep in a way I never expected. Highly recommend it, and go in as spoiler-free as possible.
I feel like there’s a lot more to this than “pay it twice”. If you’re talking purely in dollars, then you’ll want to consider maintenance and upkeep over the expected lifetime of the object and compare that to alternatives. Additionally, everything has an opportunity cost because no resource is limitless and you could have allocated it elsewhere. Finally, emotional and other intangible benefits are something that most people have a very difficult time quantifying.
If you want to say “consider more than just the purchase price” then I’m with you.