![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://beehaw.org/pictrs/image/fed50129-04e7-4dbc-8f54-4ba5bae58370.png)
Which is funny, because computer games didn’t have any kind of story at the beginning (look at pong, tetris, qbert, asteroids etc.)
Which is funny, because computer games didn’t have any kind of story at the beginning (look at pong, tetris, qbert, asteroids etc.)
What would be a better alternative in your opinion?
Plus there is a native Linux version!
Well it is a game/story from Sam lake, for me that means good. I hope he has a few more games in him.
You are aware that digital goods do not have a supply in the traditional sense, right? I can buy 500000000 copies of your data and you still will have more of it. Its not possible to apply supply and demand to digital goods because we have unlimited amounts of them.
And btw what you are saying is quite similar to what I described. The price is found via establishing the amount of money in the market and the willingness to spend. That kinda is a way of looking at the possibility of demand.
But anyway. The key difference, probably, is looking at who is aiming for what. The companies are looking at extracting maximum value for them. You seem to dislike that.
Well… How do you think a price for a product is found in capitalism? You try to find the sweet spot between too cheap and too expensive. When you are cheap more people buy, if you are expensive less people buy. Therefore there is a sweet spot where you make the most money. This obviously is dependent on the people in the market and the money they have. Of course the game publisher can go to the poor people and say that they want 500 money for their stuff. But they don’t have that, so they won’t pay it because they literally can’t.
Long story short, this is not subsidising, this is publishers extracting the most amount of money from that specific market. Its called capitalism. Love it or hate it.
And of course products cost different amount of money around the world. Every market is different.
I really like wekan for this. It’s straightforward. Gets updates. And is flexible in terms of adding new fields to cards etc.
Have a look at umami https://github.com/umami-software/umami
I’m honest, I don’t understand that analogy.
https://en.m.wikipedia.org/wiki/Creation_Engine
The Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine.
Gamebryo was called netimmerse until 2003. Creation is a modified gamebryo. So Creation 2 will also be based on it. So yes they use kinda the same engine since morrowind. Beteshda will not change away from it because gamebryo is a large reason why the modding community is as strong as it is for skyrim etc. And the modding community sells a lot of copies!
Sounds like you want a DAM (Digital Asset Management)
Maybe have a look at https://www.resourcespace.com/
I haven’t tested it, I just fetched it from awesome-selfhosted.net/