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Joined 1 year ago
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Cake day: July 7th, 2023

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  • Weird, mine has been absolutely rock solid. And I don’t touch the oculus software, just SteamVR. I’ve played hundreds of hours of Bonelab and Half Life 2 VR etc

    The only issue I’ve ever had is having to replug in the usb cable at the start if my pc is started up with it plugged in… but as it’s almost always stored in a box unless I use it, that’s rarely ever a problem.

    Maybe it’s the connector on the cable end that plugs into the headset that’s dodgy in your case


  • Yes, that’s exactly what I meant. Getting ONLY the green melons on each stage has always been the goal to get 100%. I remember vividly filling up the records screen and even sending a results photo in the post to N64 Magazine back in 1998.

    I’ll try and dig up the issue that confirms the goal is to get the green melons. It’s hard mode yes, but it’s not exactly a hidden goal. Yoshi’s Story is very intentionally vague on providing any instructions or written goals to the player, but the instruction manual and guides do.

    Edit: here we go. Instruction manual scan, page 18. Specifically tells you to collect all melons for the best score. It was always there and the game guides of the day made it very, very clear. https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_N64/Manual/formated/Yoshi-s_Story_-1998-_Nintendo.pdf

    Edit edit: this is a sore point for me as there are a lot of traumatic memories being bought back now of getting to 29 melons then accidentally eating a banana and having to start over! Was a fucking pain in the arse and I remember spending hours and hours on it.



  • Don’t bother.

    I tried this route, you’ll be disappointed. I would advise getting a pre-owned Rift S which are cheap as fuck now.

    Works perfectly with steam VR, and has proper tracking controllers. You can’t play Half Life Alyx with the PlayStation set - you can with a rift s. You’re basically cutting out the vast majority of PC VR experiences if you go with the PSVR.

    Also you don’t need a Facebook account for the rift s, unlike the quest headsets.


  • Here’s a fun one

    Open up retroarch and apply the following as settings for a game:

    • adjustment filter to mirror the screen, I think it’s in an image adjustment folder but can’t check which one at the moment
    • swap left and right in the controls (in-game remap, not the menu controls)

    Mirror mode! On any game! As long as you don’t care about text, it’s a fun way to add replay value. Great for platformers like Donkey Kong Country 2, Mario, etc.

    If you really want a mindfuck, play a top down game like Zelda Link to the Past with the above but ALSO top down inverted too. I do that with the ALTTP randomizer sometimes.

    Edit: hang on, I got Yoshi’s Story at launch and I 100% remember the ultimate aim of the game is to actually get all the melons. It’s not an alternative mode really, it’s the actual goal for 100%. At least, it’s how I played it in 1998.










  • I got it on launch and was disappointed. I wanted a sequel to XB1, and got a game with a mute create-your-own main character and a story that had literally no connection to 1, if you could even call it a story. It’s barebones. Since then, my opinion has changed and I love it. But it’s a very different beast.

    it’s all about exploring, mining for resources, taking on quests, inventory/gear management and battling monsters on foot and in massive custom mechs. It’s incredible. But it has some serious downsides, and some serious WTF music choices by Sawano, although the majority of his soundtrack is awesome.

    I’ve got it playing on Cemu at the moment, still holds up.

    Edit: your mech (called a skell) can fly. And turn into a car. And there are zero loading screens as you explore the gigantic world. At all. It’s mindboggling that it even existed on the Wii U (the world engine was later used for Zelda: Breath of the Wild).

    Edit edit: the game also had multiplayer when active on the Wii U. Being able to jump into other teams and help with quests is something they need to bring back.



  • Well, usually people find 2 to be the hardest to get into so that’s interesting!

    I find 3 to be the easiest to understand, and it actually has proper tutorials which can be accessed at any time, unlike XB2 (core bursts in battle are like, never explained!).

    My daughter (12) recently finished XB3 and loved it, but is having trouble with the battles and systems in 2 - especially the forced field skills. Xenoblade 3 never locks anything away behind skills, aside from the ladders, ropes and slopes which just require a simple chat to the relevant hero once to access them you’re able to use them going forward.

    I do get that XB3 can be overwhelming. 7 party members at once is a bit of a jump up from only 3. Not for everyone!


  • One thing I didn’t mention - everyone in the world is born at age 10, trained to fight, and either die on the battlefield or when they hit their 10th year (20 years old) in a process called “homecoming”. The main goal of the protagonists is to live beyond their artificially short lifespan, and one of the two protagonists (an Agnian girl, Mio) has only three months left.

    There’s a lot more to it than just that, but spoilers. This is just the general gist as shown in the reveal trailer.