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There’s aarch64 version of Linux.
There’s aarch64 version of Linux.
I’ve got an ARM Mac. I’ve got ARM VPSes from Hetzner, and I’m compiling native code for the server.
It’s definitely easier to develop, build, and test on the same architecture, than to deal with cross-compilation and emulation.
So I think Linus is right.
If you run an ARM system inside docker, it works much better!
Many pre-baked images may be x86 only. However, thanks to M processors there’s a real demand for more than Raspberry Pi, so this will get better too.
Epic sponsoring Godot was a 4D chess move against Unity.
https://godotengine.org/article/godot-engine-was-awarded-epic-megagrant/
Only signed overflow. size_t is unsigned.
I don’t know about C++, but in Rust the push is inline, and still doesn’t always optimize checks away due to an annoying edge case: integer overflow. Reserving (old_len + new_len) could give you a smaller buffer than new_len. The optimizer sees it and is pedantic about it.
This has always been the case. When Windows XP came out people hated it needed 64MB (not GB) of RAM, because that was more than the entire disk installation of Windows 95, which was also bloated compared to older Macs and Amigas.