M$. M$ never changes.
JSDoc: am I joke to you?
The huge amount of grind is what made it un-fun for me.
I’m not sure the UI/UX is anyhow related to kernel development.
I3/Sway/Hyprland/other WMs are already much more superior to anything that can be achieved in Win/Mac desktops in terms of flow and performance. Only polishing is needed. Other desktop options like Gnome/KDE are fine and more lightweight desktops are okay too. They need polishing too, but already great.
Dynamic languages are good for prototyping, especially if a lot of libraries available
Error: ‘o’ is not found in ‘S.O.L.I.D’
Gnome and productivity laughs in sway
No offence, gnome is great, but there are many inconsistencies on the lover level, I wish it was figured out once and for all. It applies to big DEs like KDE and etc too.
In fact it would help game development as much as “similar” approach helps the web grow the way you don’t need to reinvent the wheel every time. Although you can.
Still requires 3rd party account and separate launcher, am I right?
Although it’s generally good idea, you will have hardware/software issues in the future. As I remember there is LTSB out there and it was pretty solid, but in times I used it long ago, I already had a lot of issues that required hours to find a workaround.
Typical loop in this case:
In a few months/years
That should be in the FAQ
Well, Russian laws deteoriation towards the pro-government/oligarch interests is just de-jure confirmation of what was de-facto for a long time.
Be careful not to replace bash with fish as some systems fail to work with new shell. I usually init fish/nu shells with other instruments, like alacritty and/or zellij
FPS itself is not as important as consistent and low frametime.
If frametime graph is pretty much flat the stuttering would be low and overall experience is nice, but if it’s janky one would like to drop the game or decrease quality settings pretty fast.
Typical M$. Pushing half-baked and bugged products just to take a market share.
As an unhappy user impacted by this and previous change(s) related to overclocking on RDNA3 I have highlighted the ongoing process.