video games and music sure are neat… i am currently “moving” this account to kbin.run

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Joined 1 year ago
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Cake day: August 5th, 2023

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  • It seems like it was cursed with “how the heck do you follow that up?” Syndrome. And sadly the facial animations seemed at the time to be the critical anchor that all the general issues surrounded and were exemplified by.

    I hope in the future Bioware steps back from adding those “MMO side quest” style side content they began including for Inquisition, it did really change the feel of the whole game having those there.

    Interesting to hear about the first act dragging, I actually think this is a problem echoed by Starfield, whose first 12 hours are confusing as you don’t understand where and how to access the different types of gameplay at will, and it’s too early on in your character’s development to be able to really fully engage and figure out the ship and outpost construction. By then the people who don’t have patience or weren’t interested in the game to begin with have likely already had their opinions begin to solidify.

    I wonder if Bioware will try an Andromeda 2 down the line, I think that universe deserves another shot.




  • I’ve found it a little tricky to find an instance that has a dedicated, transparent instance owner who doesn’t disappear while making sure the instance doesn’t throw 500 errors when you view certain pages. I started on Fedia which had tons of 500 errors when I tried to view my own profile or subscriptions, which seems to have gotten better, but still has intermittent issues.

    Then I came to kbin.cafe, but it seems like the instance owner went poof, and I get 500 errors if I try to change my profile picture. I think most of this is because the software is still relatively early in development.

    Otherwise it does feel as if Kbin is handling every other facet well, it’s just early on and buggy and hard for instance owners to keep up.




  • It’s totally normal, and might be unavoidable. It seems like you’re uploading your art not just to show your creative output, but to feel validation. You want to know that your art is good and well-liked, and that people enjoy that art just as much as they enjoy any other art online.

    You could try to do something like only post your art to a website that you use as a portfolio where the numbers dont exist and you’re not really competing with others on the same platform for visibility. That may not work if it’s truly about validation, as you couldn’t just put that away without needing to transplant the validation somewhere else in your life.

    Your best option might be to try and more thoroughly engage with whatever community you already have in an effort to make the engagement that you already have feel enough. Maybe something like drawing requests of dumb ideas people have, just for fun, to get them commenting and have you draw something that’s just for the viewers and not for a higher level of art and engagement.




  • I feel you. I just hit 20 hours and I probably didn’t start to fully realize how to find different kinds of content deliberately until about hour 15 after I’d got some of the faction stuff started and explored enough planets to understand how to find certain side quests.

    For the first while my natural instinct just had me exploring all of the cities and stations, just talking with people and picking up masses of side quests, then I hit a point where I started actually doing them, because I was burning myself out on walking and talking.

    The non-scaling level of systems is interesting, figuring that out helped me to be able to do quests that I was leveled for and weren’t super spongey, I figured out the structure of the random quest board quests so I could partake in FPS shooting, ship shooting, cargo running, or more narrative driven side quests depending on my mood.

    Figuring out that the trade authority (only the manned shops, not the kiosks) is your stolen goods fence meant I could really start stealing in earnest, and the decrease in environmental items that are lootable, along with the decrease in lootable homes and apartments means stealing opportunities are harder to come by.

    Even still, after being pretty cheap at level 20 I’m at about 120,000 credits, which seems close to enough to fully build my own ship, which I’m about to eagerly do in my next session. Once I’ve got a ship built I’ll want to start and get into landing on less colonized planets and figure out the outposts and such, where I can pivot to hiring people from the taverns and getting into that whole side of the game.

    I think because of the amount of things you could do, the amount of them that are basically impossible to do from the outset due to money (ship and outpost building), and the way the game doesn’t guide or explain things well, it was really easy for me to create my own boring rut where I just walked and talked and ran away from tough enemies because I didn’t realize I picked up a quest that was in or lead to a high level system.

    For instance, I knew you could board ships, I had no idea that I needed the systems targeting skill to target engines to even do that at all, the skill description didn’t mention it, and the early game mission that forces you to board doesn’t require you to have the skill, you just board when the ship is supposed to “die”. I was also initially upset random items couldn’t be broken down into materials, but then I realized some materials can just be found as lootables, same for some craftable components.

    All told, as I play more I’m coming around to it all more, but it’ll probably take another ten or 20 hours before I fully understand all the systems and can make a judgment on if I like it more, less, or the same as Fallout 4, which I also loved.