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Cake day: August 5th, 2024

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  • Well, that is a very open ended question.

    My thoughts on emulation is that it is an absolute necessity in order to preserve the history of gaming. However, it will also probably always be a grey area regarding copyright. Especially with emulation of current gen I find it not okay, since the original creator still earns money with it. But if a game or console is not sold anymore? Nobody loses money from me using an emulator to play Chrono Trigger with save states and increased game speed to make the farming and boss fights easier.








  • Thanks for sharing this video. While it is a bit long and has some duplication about some games in the introduction part and the specific game parts, it was nonetheless interesting to hear about this in depth talk about the romance genre.

    I think the biggest problem romance in games will always have is the inherent contradiction between game mechanics and the realistic development of a relationship. It will be between the two extremes of being a pre written story or being a “relationship vending machine”. But maybe somebody will find a way to combine both in the future. I never would have guessed that I found it fascinating to play a autocratic countries border guard and then along come Papers, Please, so who knows.

    I don’t really understand the downvotes, is it due to the length or directly proving the point of the video that too many people are scared of romance in games?







  • Wrufieotnak@feddit.orgtoGames@lemmy.worldAny good games that break the mold
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    12 days ago

    Both are among the greatest RPGs.

    Planescape suffers from it’s zeitgeist and that it “needed” the fighting to be considered a RPG. I imagine it would surpass DE if they could have focused only on the story, the world and it’s inhabitants.

    DE could only reach it’s high because PT existed first and showed what was possible and that the fighting only distracted.

    If you haven’t played Disco Elysium yet, I highly recommend it. Since you like reading long texts, that part of the game will not bother you as it does some other players.


  • Specifically similar to RotOD is Heaven’s Vault in that its pretty nonlinear, not hand holdy and that you figure out (a foreign language in this case). But it is more adventure style than RotOD.

    Another one already mentioned Outer Wilds (not Outer Worlds!) and I completely agree and recommend it as well!

    In general I have to say I disagree that new games are more of the same. We are in a golden age regarding new games and game genres. It’s just, that there are so many games, that there are also many similar ones. And the big studios are the worst in that regard, just bury AAA and start to love Indie games!

    As example, games which are different from others and not already mentioned in this thread:

    • Eastshade (you are a painter exploring a fantasy world, solving quests by painting pictures)
    • Rain World (you are a small animal trying to survive a hostile simulated world, you need to learn how the interaction between you, NPCs and the world works)
    • INSIDE (nearly pure atmosphere & no gameplay, but still great!)
    • Papers, Please (you are a government worker who has to check people coming over the border)
    • Her Story (you try to figure out what happened to a person via searching videos from her interrogation by the police)
    • What Remains of Edith Finch (part game anthology, part great story to connect those “mini games”)
    • A Little To the Left (OCD in game form)
    • Ancestors: Humankind Odyssey (you play a primate tribe and evolve it towards Homo Sapiens in an african tropical forest)
    • Edit: and how could I forget: Disco Elysium, the greatest RPG! without combat, only social encounters and technical problems to solve in a wonderful world full of memorable and interesting characters.