• 36 Posts
  • 92 Comments
Joined 1 year ago
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Cake day: June 5th, 2023

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  • I’ve been holding onto my phone well past its prime since I can’t help but see every new phone on the market as a downgrade because of this.

    I know people say that you don’t NEED an SD card if you buy the most expensive version and rely heavily on cloud services but it’s definitely an intentionally worse customer experience.

    I’m actually really sad Sony pulled out of the US, since I was planning on getting an Xperia this year. Now it feels like I’m limited to Samsung or Google if I want a flagship SoC…


  • I’m definitely a little late to the party to comment on this thread, but it blows my mind that any organization would pick a flight with SAG-AFTRA at this point (or the WGA, though that’s not relevant to THIS issue).

    SAG has already proven they will hold out pretty much indefinitely and the effects of the joint SAG/WGA strike are still being felt in Hollywood now.

    Is the siren song of AI so alluring that companies are willing to die on this hill? At its peak hype, I could see executives salivating at the potential savings; but my understanding is there has been pretty substantial pushback to projects made with AI (or tech with AI in it). I can’t imagine that these large studios think their potential savings would outweigh the potential losses in sales; but I guess that’s why I’ll never be a Fortune 500 CEO…

    I wish SAG-AFTRA nothing but the best in their endeavor for protections against AI.


  • I can’t say I’m surprised to see Gamepass get a price hike; it always seemed like it was in the loss leader stage to try to grow market share.

    I wonder what the reasoning was to institute the hike now, though, since I’m not sure how strong their market share actually is on it.

    My theory is that either:

    • Microsoft is tired of footing the bill and expects results now
    • Microsoft/ Xbox think they have enough market share, so it is time to stop cultivating and time to start harvesting

    My understanding is they are still releasing new Series S models, which are basically just Gamepass machines; so I would expect they are not happy with their current market share (though corporations literally never are), which makes me think it’s the former option, not the latter.

    All that being said, I wonder how much the price can increase before the value proposition of Gamepass is moot. Right now 20 USD a month doesn’t sound bad as long as you’re playing at least one new game a month, but I wonder how much more room there is in the price before the number of games you would need to play becomes unreasonable.

    Personally, I’ve never been a fan of the Gamepass model since I like owning my games physically (it’s the main reason I prefer console to PC), so I don’t have much of a horse in this race; but I will be interested to see what becomes of Gamepass in the long term.


  • That’s a really good point about their business model potentially being unsustainable, but I still question if adding gambling is the answer.

    Things that get me to go out (and I know that is anecdotal at best) are things like trivia nights, theme nights, stand up comedy, etc. I don’t think I would be very tempted to go out by the opportunity to be hustled in Angry Birds.

    I agree that Dave & Buster’s needs to develop a more novel niche to not get erased by home entertainment, but I would be shocked if this was the best way to do it.








  • While Nic Cage being attached is no guarantee of quality, I do find it interesting this is his first TV series. I’m sure he’s been offered TV roles before, so to me this implies he might really believe in the project.

    Lord and Miller being involved is a good sign, too; but I’m not sure how much influence a producer really has, to be honest, so it might not mean anything for the show’s quality.

    Either way I’ll definitely be watching it since I love Nic Cage and greatly enjoyed him as Spider-Noir in the Spider-Verse movie; but with Sony’s track record, I’m only cautiously optimistic.


  • Microsoft has certainly made games based off IP they owned without the original developers. But the only examples of that I can think of is Halo, which I don’t think was highly regarded.

    Similarly (though not at Microsoft), when Shu Takumi took a break from the Ace Attorney franchise to do Ghost Trick, the quality of the franchise was widely regarded to have a dip as well (though now he has returned for the Great Ace Attorney Chronicles, the quality is considered to have returned). Ghost Trick was considered to be a very high quality game as well.

    While IP is valuable; as an outsider to the industry, the skilled game devs seemed infinitely more bankable. I was certain that Microsoft wanted Bethesda for its quality devs, but clearly I was wrong.

    You don’t sack the team responsible for your best regarded game in years, if you’re concerned with making good games.

    You’re probably right. Microsoft is probably not worried about the quality. People will still buy their favorite IP, even with a notable quality dip


  • Honestly wild they would close Tango, of all developers, after they delivered maybe Xbox’s only coveted exclusive (though it has since gone multi-platform). Redfall and Starfield were both duds, and I’m not sure if Xbox has had any other exclusives at all (coveted or otherwise).

    Having said that, it’s pretty bad that Xbox is closing these studios regardless of if they have put out a hit recently or not. As Arkane Lyon chief Dinga Bakaba points out:

    You say we make you proud when we make a good game. Make us proud when times are tough. We know you can, we seen it before.

    Microsoft certainly has the money that they don’t need to be making these cuts. This is clearly the result of Line-Go-Up syndrome, and will only hurt them in the long run.

    PlayStation is already eating Xbox’s lunch since Xbox has no console selling exclusives. How are they going to make any good exclusives after cutting so much of their staff? (Also as a side note, I find it wild how much Microsoft spent on Bethesda just to cut so many of those studios.)

    Overall, a cruel and short-sighted move from Microsoft.


  • Thanks! They were not my initial plan, but I think they turned out quite well.

    I actually spent several months trying to track down a bulk quantity of blue “Flying Fist” toys to be the glove. Three pastel "Flying Fist" toys. These childrens' toys will launch the fist using air pressure if you squeeze the handle. I was also considering mini boxing glove keychains for a little while. Eventually I somehow had the brain-blast to make a custom sticker instead, which would be much easier (and cheaper) to get.

    It worked out really well, too, because I was about to put each guest’s name on the back of the sticker so every person would get a gift-bucket with the right sized shirt in it.




  • I’m definitely a little late to the party here, but I just wanted to say that I love coffee but almost exclusively drink decaf and the lack of flavors is the bane of my existence.

    I think because decaf coffee drinkers are the minority, coffee roasters don’t want to invest a lot in decaf varietals; but if you think about it, decaf should have the most roast/flavor varietals since if you’re drinking decaf, you’re only drinking it for the flavor (you certainly aren’t drinking it for the caffeine).


  • It really does feel like that’s what happened. Is WBD going to can something every time they lose an expensive bet?

    To add insult to injury, I don’t think anyone was clamoring for an online-only looter-shooter version of this game. If they had just let Rocksteady do their thing, it probably would’ve been a hit. WBD (probably) meddled hard with what would’ve been a solid game, and now a bunch of smaller developers are paying the price…

    That does not feel like a good way to build brand loyalty. Especially because no artist is going to want to give their work to a corporation who will throw it in the trash first chance they get.