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Russian government-sponsored media isn’t free press is it?
Russian government-sponsored media isn’t free press is it?
It looks like Kotick will be leaving after the transition so that’s a great start. My dream is that this all somehow leads to the full Overwatch PvE campaign coming back onto the table again (given that their attempts to provide long-term replay ability without doing the work seem to be floundering now, there’s a chance right?)
YouTube music seems to hit a perfect blend of stuff you know and stuff you don’t.
YouTube music pays artists slightly less badly than most services fwiw.
I wouldn’t trust a sandwich made by one of his companies.
I just hope there aren’t too many consequences for other people along with it.
To be clear, he did try to make them use his own work instead and it was awful so they pushed him out to protect the company.
He buys companies and lets the actually competent people do the work while claiming credit.
No he doesn’t. He meddles and interferes constantly and convinces himself that he’s adding value by doing so. That’s why Neuralink is dangerous. Meta or Alphabet or Microsoft or whoever can be trusted to let the scientists and the legal team ensure there’s very little risk of everything blowing up in their face horribly. Elon’s little empire is constantly on the verge of an absolute disaster. I would not be remotely surprised if Neuralink messes everything up so much that it sets back brain implants and BCI’s in general by decades. Purely because Elon can’t just supply the people at his businesses with the tools they need then get out of their way.
It’s slightly different when you show consumers you’re willing to screw them out of nowhere than when you show businesses that you’ll do so. People shake that stuff off as an annoyance because they aren’t dependant on those businesses behaving decently in order for them to keep the lights on. When a partner shows it could randomly kill your business at any moment for no good reason, you tend to realise the importance of disengaging from them.
I thi k that’s the wrong timestamp. I had to skip ahead to about 38 minutes I think.
I found Jerry’s writing to be exactly as it was. I no longer have a taste for it.
I don’t think anyone is arguing that because there is an option to install via Steam that people should stop downloading directly from Godot’s website though. Both of those things can exist beside one another.
Because if you want professional game developers to exist then you have to be welcoming to them when they are just aspiring game developers. Kids who play lots of games and want to have a fiddle around with tools for making games are much more likely to do so if there is a way to access them that they are familiar with and already associate with gaming.
For indie game development in general as of Godot 4.
Unreal is good if you want to work on big expensive projects at big companies. Godot is good if you want to work on your own projects today and potentially but not definitly work on small to middle-sized projects at small to middle-sized at small to middle-sized companies in the future. Unity is fine if you want to work on small to middle-sized projects at small to middle-sized companies now and potentially in the future.
Which sucks. There ought to be a clear and unambiguous path to chose for someone moving into game development today but since Unity keeps making weird choices that are hostile to developers whilst not continuing to improve at a good pace, it’s hard to say for sure which engine will fill in the not-Unreal Engine part of the market unless you have a crystal ball.
Realistically the best thing is to have as strong a foundation in programming generally as you can so that switching engines is minimally disruptive (as there will always be a need to do so eventually. There’s very little chance one single engine will continue to be the standard over the 40+ years of a career.)
I’m not so sure about that. Godot is fantastic for making the sorts of projects they are describing. But if the relatively minor difference between Unity and Unreal’s workflow are a turn off for them, then the consciously different workflow in Godot is probably going to be a significant barrier. Personally, whilst I love Godot because it’s FOSS and lightweight and a great platform for building smaller scale games: a big part of the appeal for me is that I find the Unreal and Unity ways of doing things stupid, confusing and clumsy and the Godot way clever, clear and elegant. I know lots of people feel the exact opposite.
I think the game “development” industry is run by people who don’t understand the difference between a game designer and a game developer. As such there’s lots of people who only know as much about game design as the average developer does being tasked to do game design work and vice versa.
The reality is that it’s a lot of fuss for a game development company to switch engines but for an experienced individual developer it’s not a huge deal to switch engines. If you learn game development and design today using Unity then 100% of the game design knowledge is exactly transferable and 80-99% of the game development knowledge (depending on exactly what you’re doing) will transfer to Unreal or Godot or whatever else you might need to use later.
It’s like a musician switching from one audio production suite to another. The musical theory stays the same and while the exact details of how to make each bit of software do stuff is different, the actual stuff you’re making it do is broadly the same.
In the comment you replied to they meant video game development companies by “developers” not the individual employees at those companies who do the actual work of developing games. Typically the actions of video game development companies are driven by the MBAs who have most of the big picture decision making power rather than the individual employees who develop the games.
All you’re arguing is that the web is decentralised, not that any given website within it is.