

Weirdly enough, I actually care more about framerate on “pancake” (non-vr) games than I do on VR games. I can deal with 10fps in vrchat in a crowded instance. I need more like 20~30 for non-vr games.
That said, I get mentally exhausted when the framerate is <30 for an extended period of time in VRChat.
Yeah, sorry, I wasn’t thinking about how that could be (miss)interpreted. But yeah, she’ll sometimes hang upside-down from the beams.
It’s going really, really well; thanks! ^^w^^