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Of course, just because there’s an audience doesn’t mean you’re pandering to it.
Fundamentally, integrity is an internal concept.
Only you can know if you have it, because only you can truly know your motivations.
As long as your moral choices are truly based on your own principles and you would do the same regardless of observation, then you have integrity.
External factors can only give you reasons to pretend you have integrity, but they can’t prevent you genuinely having it.
Both of your points are only partially correct.
Wrong, they just take less effort and have a more constant revenue stream.
Potential for profit means nothing, when so many attempts at milkable forever games end up like Suicide Squad or Concord.
Also you can come into them half baked and pull the plug if the game doesn’t sell (because it’s half baked) like they’re doing with SS and they did with the Avengers game.
They don’t, you can’t spend money you don’t have, whales are working adults.
Kids spend money for less. Better ROI, not higher payoff.
You make the 18302nd skin and troves of kids will badger their parents for fortnite bucks so they can buy it but not everyone will. The upside is that making a skin costs you single digits percent points of the profits, so even if one or two are a dud, you’re fine, the good ones will make up for it.
It’s a business model you can throw money at once the game’s got an audience base, which is very attractive to companies, because it’s uncomplicated and reliable.