Sounds like the Mechanical Turk which was run by chess players moving the “automaton.”
So much of the wow factor of new technologies is just marketing hyperbole.
Sounds like the Mechanical Turk which was run by chess players moving the “automaton.”
So much of the wow factor of new technologies is just marketing hyperbole.
(Why did my autocorrect suggest Hadrian’s chicken?)
The history they taught you in school was wrong. The wall was built to keep out the chicken.
“Sorry, guys, but I gotta bail.”
EMP, MRI, or what about anti-nanobots? If you can program nanobots that kill people with particular DNA, couldn’t you program nanobots that target other nanobots? I would assume they hadn’t yet built in a self-defense protocol for the nanobots since they were cutting edge and not assumed to have any countermeasures yet. Anti-nanobots seem just as plausible as DNA targeting nanobots.
Die Another Day was meh, but I really didn’t care for Skyfall and No Time to Die. The plots were too contingent on inorganic and out of character details. Q wouldn’t be stupid enough to plug a USB drive into an MI6 networked device found on a known hacker supervillain. The convenience of the targeted DNA nanobots just magically being declared to have no solution without anyone doing any testing of theories was unbelievable and just revealed the obvious “we need to kill Bond in this one so come up with a reason for him to die nobly” pitch meeting pitch. It ruined the suspension of disbelief entirely. I feel like they just tried too hard to keep upping the stakes and outdo themselves that it just got ridiculous.
Without consent, it would definitely be unethical.
Feel free to cross post to lemmy.ml/c/crows
I really like having learned delayed gratification. There are plenty of great games (and shows and movies and music) that I’m happy to wait to experience later when I’m ready for them. The only issue is just time-sensitive things like spoilers from other people or games that depend on live servers/seasonal events and I try to avoid those. And being patient often means better discounts, game of the year editions, multiple DLCs, humble bundles, more mods, etc. As long as you aren’t worried about FOMO, it means you’re far less likely to be surprised or upset over the quality or price point of any particular game.
If you ordered it online, what does it say on the order history? What does it say your card is in system info?
If the goal is to spend less time with the diminishing returns of gaming, it could be effective while utilizing their interest and experience and possibly inspire other creative projects.
Random thoughts:
Cheat, in the worst kind of way—Full god mode, BFG with unlimited ammo, etc. That can ruin a game pretty easily when there’s no challenge and the story might not be new or interesting. Might lead to boredom and wanting to do something else.
Play games you don’t like much and can only stand to play in small increments.
Play casual, relaxing games like Dorfromantik that you can quit playing easily after a round or two.
Get into game design. Make your own game so you’re creating something that you can share with others. It’s still related to your gaming interests, but could be more productive.
Make friends with someone or a group of people who have a different hobby in common so you have a reason to socialize that doesn’t drag you back to playing games.
Make a bucket list and start pursuing one of the items on the list like writing a novel or painting a landscape or building something practical.
Set time limits for your gaming and force yourself to do something else that doesn’t allow for gaming, even something simple like taking a walk without a gaming device. Make gaming a reward for being responsible rather than an addictive obligation. Focus on learning to appreciate delayed gratification.
Cleaning crews need time to clean all the rooms after morning checkout. Some hotels have early check-in available if you ask, if they have rooms already available.