• 12 Posts
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Joined 5 months ago
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Cake day: March 12th, 2024

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  • Its still the same extension, same source code, same logic, just less capable

    the same… but not the same… ??

    I think the technologies are quite different.

    uBOL is entirely declarative, meaning there is no need for a permanent uBOL process for the filtering to occur, and CSS/JS injection-based content filtering is performed reliably by the browser itself rather than by the extension. This means that uBOL itself does not consume CPU/memory resources while content blocking is ongoing – uBOL’s service worker process is required only when you interact with the popup panel or the option pages.

    Are you claiming non-lite does the same, plus more?

    You say it’s the same source code, but it’s a different source code repository. non-lite, lite.





  • the most relevant:

    To take advantage of the vulnerability, a hacker has to already possess access to a computer’s kernel, the core of its operating system.

    For systems with certain faulty configurations in how a computer maker implemented AMD’s security feature known as Platform Secure Boot—which the researchers warn encompasses the large majority of the systems they tested—a malware infection installed via Sinkclose could be harder yet to detect or remediate, they say, surviving even a reinstallation of the operating system.

    For users seeking to protect themselves, Nissim and Okupski say that for Windows machines—likely the vast majority of affected systems—they expect patches for Sinkclose to be integrated into updates shared by computer makers with Microsoft, who will roll them into future operating system updates.



  • notably

    Windows is not impacted by this issue.

    quoting the main, critical part:

    1. Under public domain (.com), the browser sent the request to 0.0.0.0.
    2. The dummy server is listening on 127.0.0.1 (only on the loopback interface, not on all network interfaces).
    3. The server on localhost receives the request, processes it, and sends the response.
    4. The browser blocks the response content from propagating to Javascript due to CORS.

    This means public websites can access any open port on your host, without the ability to see the response.




  • Sounds interesting!

    We’ve also used Godot. As for sound design, I voiced the sounds we put in - frog ribbiting, jumping, and tongue slurping :P

    I can definitely see how Godot without scripting experience/expertise would be hard to get into.

    I found the UI of Godot awful. And the entire node system quickly leads to a mess of mixed concerns in structuring logic and elements. As a software engineer I am mindful of structure and can - at least for myself - keep at restructuring when elements, logic, and relationships change, but I felt like the entire system was not guiding you to well-structured components concerns. The GDScript casing difference to C# and docs and the lack of braces for code blocks were to my dislike too.

    That being said, Godot does have a lot of features and allowed us to move forward quite well. Just with occasional stumbling.



  • Kissaki@beehaw.orgtoChat@beehaw.orgWhat are you up to this weekend?
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    18 days ago

    Sorry for the reply being so late :)

    Yeah, game jams typically have a theme that is revealed when it starts, and then a limited time until submissions end. Can be a day, a weekend, or longer, even significantly. The one I participated in was two weeks, and concluded last Wednesday.

    Our game Frogventure (more like a prototype anyway) is a side-scrolling jump-and-run. The jam themes were “Shadows and Alchemy” (which can be interpreted broadly and non-literally). You play as a frog and save tadpoles by collecting them and putting them in safe puddles. You run and jump. You eat insects to transform your abilities. Higher jumps, hiding under a leaf, tongue-grabbing.

    My friend and I are actually both programmers, so that part wasn’t a problem for us. :) We didn’t have real gamedev experience. It was a lot of fun, very interesting, and surprisingly productive. It’s great how iterative and with visual and experienceable results it is. (Quite contrary to software development lol)

    I was about to write I haven’t heard of Revita, but I own it on Steam. I haven’t played it yet.

    Your game sounds like a lot of effort. Good luck :) Do you have any concrete planning or milestones you are tackling now?

    What game engine are you using for it?