Encode/Decode has nothing to do with the GPU
Encode/Decode has nothing to do with the GPU
They compile Java Bytecode to Dalvik Bytecode and run that on the Android Runtime which is a tiered JIT compiler.
It still inherits the issues of Java such as the GC, no stack allocated value types, poor cache locality, etc. Although tbf the GC on Android is pretty fucking good these days and doesn’t pause the world anymore.
For one viewport!
The problem with Series S is split screen.
Also that’s 6GB of dedicated VRAM. Consoles have unified memory, so you need to fit the OS and the non-graphics memory in there too.
When I read the headline I thought it meant it was also not viable for PCs either, which doesn’t seem to be the case at all. Most PCs have at least 16GB ram these days.
Also keep in mind that PC doesn’t have unified memory. So there’s usually at least 8GB of VRAM in addition to whatever amount of main memory you have.
I don’t think that’s a thing in Europe.
This relies on Google servers anyway.