• 1 Post
  • 32 Comments
Joined 1 year ago
cake
Cake day: June 23rd, 2023

help-circle


  • They did overhaul the controller mapping in this update, along with just about everything else, so it would be worth checking out. I really can’t emphasize enough how massive this update is, it’s like the emulator leaping from 2010 to 2024, they’ve been exceptionally active over the past 4 years.

    Aren’t there emulators for newer platforms out there now?

    And of course. I assume you’re referring to RPCS3 for PS3. PS4 is also in the early stages of being emulated, with simple games being playable.


  • For sure, valid to fear the enshittification of steam. But they aren’t killing proton. Maybe ignoring proton at worst. But Steam has profit motivations for not being reliant on Windows, which has actively been trying to supplant them with the Windows Store for years.

    As another separate, profit-motivated company, with a gaming division and a lot to gain from eating Steam’s lunch, Microsoft is not Steam’s friend. Proton is a critical bargaining tool for them, and not having to include windows licenses for devices like the Steam Deck helps their costs too.













  • Seems like a sensible overhaul, hitting the major issues with the fee, but still going ahead with a version of it. Big points for me:

    • Not retroactive. Only affecting the next version of Unity, and you can even opt out of updating to skip the fee.
    • Data is now reported by the customers. Still not sure how that plan to enforce this, but it’s a hell of a lot better than some arbitrary data collection scheme being baked into the game.
    • Free version is excluded. No charging tiny side projects, or students or something, it only affects already paying customers.

    Still not sure I love charging per install as a concept, and they’ve already overplayed their hand and burnt many bridges, but at least this implementation isn’t insanely hostile. Guess we’ll see how this plays out from here.





  • Having used tailwind a little bit, I have nothing but praise for it. Effortless copy/pasting of components with confidence, really nice look by default, easy tweaking, absolutely no management or planning required to organize your CSS, and it’s all right there, directly on your html, never anywhere you have to hunt for it. Feels very freeing to just… not think about CSS at all.

    And the “clutter” really is fine, modern IDEs with good syntax highlighting, plus a tailwind extension to help complete the class names and clean up accidental duplicates or conflicting properties, and you’re good.


  • I’m not sure I understand your position here, because voting is such a minor part of the system. A troll that only trolls by upvoting and downvoting isn’t much of a threat, unless they’ve got a dozen alt accounts or a botnet, both of which are different situations that should be handled differently. “The definition of a troll” is ridiculous hyperbole.

    And as far as bans are concerned, that’s a moderation problem, not your role as an individual. I’ve never suggested votes should be completely untraceable, that’d be patently ridiculous and remove the ability to actually handle vote manipulation. Moderators and admins should obviously have that access, as I’ve asserted in this thread.

    I’m also not advocating my votes be anonymous, I’m fine with having them public on my page. That alone gives you the complete ability to make a judgement about me as a person, or whatever it is you want to do with that. What I’m suggesting is that a user who’s just been downvoted shouldn’t have a trivial way of linking it to the individual who downvoted them in order to harass them.

    Frankly, the impression I’m getting is that you’re not actually paying much attention to the case I’ve made, and are instead just using my comments as a platform to have a completely different argument that you’re passionate about. That’s the ONLY way that you could have missed my point so entirely, and come to the conclusion that I could ONLY be a troll or a moron.