To be fair, people should wear their fucking headphones.
To be fair, people should wear their fucking headphones.
Copyright should exist or artists and writers can’t avoid having their work stolen by much larger companies.
I think it’s worth defining a hard limit for non-person entities to own copyright. That’d mean post a certain limit, game code, artwork, music etc would be free to use. Human-owned copyright should probably be life with a minimum period of average life expectancy, with maybe provisions to allow it to cover your children too? Prevents corporations from waiting until your mum dies in an accident and immediately taking her life’s work and using it everywhere.
I’d definitely look for a new job closer. If anyone has recently left, you might be able to talk to them about it.
I’m surprised there’s no Lemmy/Kbin version of it yet. I’m missing it :(
It’s the sexism, honestly. I cannot tell you how many times I’ve been passed over, talked over, belittled, and mocked for being a woman in tech. I have a lot of support from half of the industry, but from the other… well. I’ve been told to make sure I stay behind the man because he should always be walking into a room first. I’ve been ignored by coworkers. I’ve been screamed at by my boss in a way he only ever did to women. I’ve been seated in a boss’s office for him to leer at me whilst lecturing me over nothing because he wanted to stare.
That, and then the pay gap… It’s unsurprising. There’s so much sexism in the industry and there’s even more for someone young trying to get into it - both with the social pressure, as you mentioned, to do something else, and the general rude bollocks of ‘girls can’t code’. I’m so proud of all the young female devs I see starting to get into tech.
Mm… it’s a bit different. I’m a female game dev working in one of my country’s bigger studios, and I’m one of two women who touches code (aka, software engineer/developer). Out of the whole company of ~300 people, there are only ~50 women. Most of those are artists, designers, QA, production, audio, HR , or other higher ups in the company.
It’s no secret that they’re desperately trying to get more female engineers on board, but there’s just a huge shortage of tech talent where I live, and a lot of women are driven off from game dev because of the reactions and treatment that are so typical of the environment. Even getting here, everything has been very male-dominated through my entire career; women in tech just aren’t as common for countless reasons.
I’d love to see statistics for some of the really big companies, actually.
Professional FE engineer working in game dev.
Started out on Marapets with mostly HTML, learnt a bit of CSS when I got on Tumblr, then took a 3D modelling class in highschool. Decided I liked it, so I kept going and did a degree in game development & design. Joined a really small team at a consulting firm doing normal corporate contract stuff, where they trained me up across a few different languages, got me talking to clients, etc etc. Really, really good experience. During the pandemic, I left them (regretfully, but I needed to grow - they have my number, always) and did a year at a much larger company as a full-stack engineer with a focus on FE, and switched jobs when management grew toxic. Also did a lot of hobbyist CSS work on a writing site, got really damn good at it there.
Was going to join a design firm on their FE team, but a friend reached out and asked if I wanted to work in game dev instead. So… there was barely even a question there. I fucking love my job.
Wrath’s a lot easier to play, I’d say, because the mythic paths change things completely for your builds. It makes builds a lot more flexible, too, compared to Kingmaker/base PF1e.
WotR is one of my absolute fave games - probably because I GM Pathfinder 1e - so I’m super glad to see someone getting into it! Have fun, take your time. The only major timer is right at the beginning, and doesn’t affect too much. Make sure you recruit Daeran, Woljif, and Ember!