Love mine, but the newer version that my wife has is just a little bit better all around. Plus the extras it comes with are a pure nostalgia hit.
Love mine, but the newer version that my wife has is just a little bit better all around. Plus the extras it comes with are a pure nostalgia hit.
Yes… in the cassette players that work with those adapters. Annoyingly, the old stereo we have set up at work in one shop doesn’t work with those casette adapters or the Mixxtape.
Also, if you use it in a tape deck, it doesn’t use the spools as inputs. You just set it playing and pop it in. Similar to my old Digisette Duo Aria.
I will admit, I have rarely used the tape deck function, but it has been useful on occasion.
I use the Kickstarter version of the Mixxtape. My wife uses the newer version, which offers some improvements.
It’s fantastically retro, but you will need to use a micro-SD.
I’d have to agree. An official Mastodon instance for announcements, and then just echo posts wherever desired.
Could go further, have public libraries get funding to run public instances or similar, but I think you are already seeing non-profits and maybe some co-ops formed to run Fediverse instances, so the need is less.
Ironically, the Atari -like joystick from the 2000’s from Walmart for $15 that plugs directly into your TV with games stored in the joystick is a better joysticks than the original 2600 joysticks.
However, I would contend that the Intellivision controller was worse.
I had a Colecovision (and Vic 20), and although I will say that was better than the 2600 and Intellivision joystick, I have to emphasize to all these youngsters complaining about the original NES controllers that those were still an improvement over previous default joysticks.
Flashbacks! This reminds me of my first Gravis Gamepad (IIRC). Was a disappointing joystick, even compared to old Intellivision controllers.
It was okay with fighting games, and I do recall a nineties PC giant robot fighting game (One Must Fall maybe?)
Still, my first joystick that I actually loved and made a game much better was an old CH Products flightstick. Early flightstick, so it only added a throttle to the base, so no rudder control.
I remember playing Comanche Maximum Overkill with that stick and just popping in and out of canyons. Also Earthsiege and Strike Force Centauri. I ended up with a Saitek Flightstick, and it was even better (Independence War is a fond memory) but the difference was not as revolutionary as going from a regular joystick to that first CH Products flightstick.
Probably, but I think that every month that CDL went unchallenged was slowly building a precedent. I wonder if they had stuck to CDL if we’d still be waiting for the publishers to blink.
During the pandemic, Internet Archive very publicly announced they were relaxing their one physical copy per digitally loaned copy.
I think of they had maintained their 1:1 CDL method, the publishers would still be uncomfortable to be the one to sue first, especially since there was a decent argument and IA would have been pretty sympathetic.
Their pandemic policy was effectively not substantially different from a shadow library., and just set up a slam dunk case for the publishers.
I think if they hadn’t abandoned the CDL modern during the pandemic, they could have kept it going indefinitely. Even if it wasn’t likely fair use, it might have been. More than that, it would have been bad press for the publisher to make the first move.
Abandoning CDL during the pandemic was just waving a red flag and giving the publishers a slam dunk case.
I think if IA had just held the line with CDL, they could have over time just effectively established a precedent. Lost opportunity.
Veritasium just released a video about people picking 37 when asked to pick a random number.
On the topic of games with an online component, wouldn’t it be great if they could run indefinitely?
Can’t you use Proton on Mac? I’d think that would solve most compatibility problems.
The classic joke:
Rabbi Altmann and his secretary were sitting in a coffeehouse in Berlin in 1935. “Herr Altmann,” said his secretary, “I notice you’re reading Der Stürmer! I can’t understand why. A Nazi libel sheet! Are you some kind of masochist, or, God forbid, a self-hating Jew?”
“On the contrary, Frau Epstein. When I used to read the Jewish papers, all I learned about were pogroms, riots in Palestine, and assimilation in America. But now that I read Der Stürmer, I see so much more: that the Jews control all the banks, that we dominate in the arts, and that we’re on the verge of taking over the entire world. You know – it makes me feel a whole lot better!”
I accept no credit, I simply copy-pasted from Wikipedia.
The developer of Fist Puncher has an insightful “Promoted Comment” now on the Ars Technica article:
therealmattkain I’m one of the creators and developers of Fist Puncher which was also published by Adult Swim on Steam. We received the same notice from Warner Bros. that Fist Puncher would be retired. When we requested that Warner Bros simply transfer the game over to our studio’s Steam publisher account so that the game could stay active, they said no. The transfer process literally takes a minute to initiate (look up “Transferring Applications” in the Steamworks documentation), but their rep claimed they have simply made the universal decision not to transfer the games to the original creators.
This is incredibly disappointing. It makes me sad to think that purchased games will presumably be removed from users’ libraries. Our community and our players have 10+ years of discussions, screenshots, gameplay footage, leaderboards, player progress, unlocked characters, Steam achievements, Steam cards, etc. which will all be lost. We have Kickstarter backers who helped fund Fist Puncher (even some who have cameo appearances in the game) who will eventually no longer be able to play it. We could just rerelease Fist Puncher from our account, but we would likely receive significant backlash for relaunching a game and forcing users to “double dip” and purchase the game again (unless we just made it free).
Again, this is really just disappointing. It seems like more and more the videogame industry is filled with people that don’t like and don’t care about videogames. All that to say, buy physical games, make back-ups, help preserve our awesome industry and art form. March 7, 2024 at 12:51 am
The developer of another game distributed by WB, Fist Puncher, commented on the Ars Technica story about this.
Found it, it’s the “Promoted Comment” now.
therealmattkain I’m one of the creators and developers of Fist Puncher which was also published by Adult Swim on Steam. We received the same notice from Warner Bros. that Fist Puncher would be retired. When we requested that Warner Bros simply transfer the game over to our studio’s Steam publisher account so that the game could stay active, they said no. The transfer process literally takes a minute to initiate (look up “Transferring Applications” in the Steamworks documentation), but their rep claimed they have simply made the universal decision not to transfer the games to the original creators.
This is incredibly disappointing. It makes me sad to think that purchased games will presumably be removed from users’ libraries. Our community and our players have 10+ years of discussions, screenshots, gameplay footage, leaderboards, player progress, unlocked characters, Steam achievements, Steam cards, etc. which will all be lost. We have Kickstarter backers who helped fund Fist Puncher (even some who have cameo appearances in the game) who will eventually no longer be able to play it. We could just rerelease Fist Puncher from our account, but we would likely receive significant backlash for relaunching a game and forcing users to “double dip” and purchase the game again (unless we just made it free).
Again, this is really just disappointing. It seems like more and more the videogame industry is filled with people that don’t like and don’t care about videogames. All that to say, buy physical games, make back-ups, help preserve our awesome industry and art form. March 7, 2024 at 12:51 am
It’s been years since I used a private tracker (pre-Netflix), but your experience seems to mirror mine.
I’ll expand on the quality angle for video, I’m going to be watching on my tablet, anything beyond 720p is going to be marginal at best. I also wear glasses, so reality rarely reaches 4K. For music I appreciate FLACC, but I’ll be hard pressed to notice the difference between that and a 128kbps MP3 I encoded 25 years ago most of the time.
Still, a well seeded deep collection is something I miss. Public trackers are fine for popular stuff, but trying to load my wife’s MP3 player with musicals is proving the limits of public trackers.
On the other hand, running a seedbox is a bit more involved than a VPN. In order to maintain ratios, keeping a seedbox is highly recommended from what I recall.
I think Samsung subs in their own “Gallery” software on their phones. Other manufacturers may as well.
That is exactly the XKCD I pictured.
It’s the exclusive deals that fuel the fragmentation. If you could watch the same content on any streaming service, you wouldn’t need to subscribe to a half dozen (or turn to piracy).
Of course that’s exactly why Netflix, Prime, Apple, et al started making their own exclusive content that they totally control.
If you can get one of those cassette adapters, you can test the tape deck of interest first.
Technology Connections on YouTube had an episode on those tape adapters, but I can’t remember the reason why she some tape decks don’t work with those cassette adapters.
So far I’ve only had that one tape deck not work.