I live in the Netherlands
I live in the Netherlands
For me it’s not the time spent at the checkout that matters, it’s the time spent waiting at the checkout. Also over here cashiers don’t bag your items for you, so you have to do that anyway
Also also, they have these really handy hand scanners over here so I can already bag my items while I’m walking through the store, and then the only thing I have to do at self-checkout is hand in the scanner and pay for the groceries. That is genuinely a lot faster than normal cash register shenanigans.
I would put Russel’s reaction in “sehr Mäßig” and Toto’s reaction under “was hab’ mich überkommen 😭”
Spheres of Chaos is an old asteroids based game that really ups the ante on trippyness and cool sounds
I should warn you though that it is very flashy, so epilepsy warning is in order
Honestly all of the mysims games I played were the shit when I was a child. Don’t know what I would thing about them today though but
Yeah if you play ssf you sidestep these problems entirely and then the only problem you might have is simply just inventory management (which also only comes up in the lategame)
You can easily get through PoE1’s main campaign without paying a dime
Someone also posted a video of them essentially getting through the “midgame” of path of exile in 24 hours without paying as well https://youtu.be/JeIDCxQhZM4
However, during that midgame he shows that he really starts having trouble with the lack of stash tabs for trading. It’s doable, but that’s kind of where you start hitting your limits
All in all, if you play for the main campaign it’s essentially just a free game, and if you play without trading the game is still designed to be somewhat doable. Really the only thing you miss out on is trading
Would it be fair to say that Neovim attempted with Lua to bridge that gap and also make it a lot more accessible?
I think so? Tbh I’m not very involved in the modern version of neovim but I don’t disagree with them moving to lua
I don’t think you did, but I’m already aware. I even have some concerns regarding its sandbox 😅. Would you happen to know more regarding this?
EWW (short for Emacs Web Wowser) is very basic, only really working with the HTML and not so much the css, and definitely not JavaScript. Don’t expect anything fancier than a blog post to work :P
Would you happen to know to what that is attributable?
Not sure but I suspect it’s 2 things:
So people have a need to change their editor, and a good configuration language to do it in. Moreover, emacs secretly comes with a bunch of built-in features, not enabled by default. It also helps that emacs is not terminal-based, allowing users to do stuff in emacs that you aren’t able to do in a normal terminal (like viewing images, or searching for images on the web. Did I already say that emacs has a built-in (primitive) web browser?) and generally means that emacs users “live” in emacs, as they already have access to so many features.
If you compare this to vim
Did I understand you correct in that customizing Spacemacs is a completely different beast?
Correct.
So knowledge acquired related to it doesn’t translate well to Vanilla/Doom Emacs and vice versa?
I wouldn’t quite say that. It is more that you are probably going to need some prerequisite emacs knowledge to make the best use out of spacemacs’ layer system. To figure out how spacemacs works, you first need to have a basic idea of how emacs works. Doom is a bit closer to the metal, so you need to know less in order to properly customize it
Oh! Emacs fanboy here!
I think that one of emacs’ surprising great points is that there is a plugin for a lot of smaller languages. If you’re working with a language that has no special text editor love at all you’re likely better off using vim but if the language authors made a plugin for their language, it’s likely either going to be for emacs or vscode.
As for distribution vanilla emacs Doom emacs. Spacemacs has a bespoke customization system involving layers that is not all that friendly towards copy & pasting code from the internet. Doom emacs customization leans more to the vanilla side which can help if you need to solve a problem in your workflow.
(Obviously vanilla emacs works best in that regard, but I can understand not wanting to start with default emacs straight away)
I think that when it comes to functional programming with effect systems, unison is currently the closest to showing how it is actually done. Koka and languages like Effekt are of course very nice, but they don’t show much going for them besides the example nondeterminism and exception effect. Verse, that language that was going to be used as Fortnite’s scripting language, also plans on adding these effect systems a la Koka.
Overall, I think one of 2 things will happen:
Alright as someone who likes Haskell and has dabbled in unison before, I believe I can answer all these questions for you:
- Why is
helloWorld
there twice?
It is common in languages like haskell and ocaml to first mention the type of a function, so in this case:
helloWorld
is '{IO, Exception} ()
. That is it’s type signature (important for later)helloWorld
is \_ -> println "Hello, World!"
- What’s the
'
for?- What are the
()
for?
Here is where I have to get into the nitty gritty of how unison actually works. Unison has what programming language researchers call an effect system. The type signature of helloWorld
indicates that it can perform the IO
and Exception
types of side effects, and these need to be handled. (in this case, they are handled by the compiler, but other types of side effects can be handled by the programmer themselves)
However, for reasons Unison does not like dealing with eagerly evaluated non-function values with side effects. For this reason, there is '
. Essentially, what it does is turn a value into a function that accepts ()
as it’s argument. We could therefore say that the type signature of helloWorld
is also () -> {IO, Exception} ()
. The last ()
indicates that, next to it’s IO
and Exception
side effects, it also returns ()
as a value. This is because, in functional programming languages, all functions need to return values (or run infinitely, but that is for another topic)
Now I’ve been used to functional programming for quite a while now, so things that seem natural to me can be absolutely woozy for anyone not used to this paradigm. So if anything still feels vague to you feel free to comment
Whatever metric they use to track installs has to prevent abuse like this
I would be eagerly awaiting a follow-up response from unity from this, because as it stands right now, consensus among gamedev circles is that unity won’t prevent abuse at all, which is just awful for multiple groups of people.
Even worse is when the bash script you downloaded is only there to do some uname checks and then download and execute more code from the internet
I had almost forgotten about the bad reddit habits when I first made the transition to Lemmy due to being on mostly less popular subs, so I was kinda expecting a tildeverse.org experience when getting here.
Sadly I got reminded of the fact this is a reddit exodus when people kept talking about spez here, and how reddit so shit now, and how Lemmy is superior and just the general sense of everyone patting each other on the back and you know, Lemmy circlejerk.
I didn’t join Lemmy just for it to become reddit again :c
I’m pretty sure the title implies this will be the first STRAND TWO type game
Meh, I think the people that are interested in the spacebattles thread will have found it through other means like HN. As for discussing the events as they unfold I think that’s best left to the forum itself, rather than discuss it at a proxy on Lemmy
Netherlands :)