Is the loot more like a Diablo or Borderlands, where it’s a treadmill and you’re constantly getting objectively better equipment with higher numbers? Or is it more like a tabletop RPG or the old-school Fallouts where there’s often nothing wrong with your starting equipment and you could feasibly play through the entire game with some or most of it? Baldur’s Gate 3 has had me building a list of all the RPGs I wanted to play but missed, and your talk about the loot is making me reconsider this one.
It’s not like Borderlands, where there is a infinite amount of new but also more ore less the same weapons with differing numbers! You can upgrade (called tinkering) any weapon with money. It costs more with each upgrade and only upgrade it five levels above your own, so you can’t just grind money and get overpowered. But yeah, you can finish this game with one gun you like!
Is the loot more like a Diablo or Borderlands, where it’s a treadmill and you’re constantly getting objectively better equipment with higher numbers? Or is it more like a tabletop RPG or the old-school Fallouts where there’s often nothing wrong with your starting equipment and you could feasibly play through the entire game with some or most of it? Baldur’s Gate 3 has had me building a list of all the RPGs I wanted to play but missed, and your talk about the loot is making me reconsider this one.
It’s not like Borderlands, where there is a infinite amount of new but also more ore less the same weapons with differing numbers! You can upgrade (called tinkering) any weapon with money. It costs more with each upgrade and only upgrade it five levels above your own, so you can’t just grind money and get overpowered. But yeah, you can finish this game with one gun you like!