simple@lemm.ee to Games@lemmy.worldEnglish · 4 days agoFully playable Star Wars: Battlefront 3 Wii build leaks onlinewww.polygon.comexternal-linkmessage-square28fedilinkarrow-up1296arrow-down13 cross-posted to: piracy@lemmy.dbzer0.com
arrow-up1293arrow-down1external-linkFully playable Star Wars: Battlefront 3 Wii build leaks onlinewww.polygon.comsimple@lemm.ee to Games@lemmy.worldEnglish · 4 days agomessage-square28fedilink cross-posted to: piracy@lemmy.dbzer0.com
minus-squareOdo@lemmy.worldlinkfedilinkEnglisharrow-up8·edit-23 days agoMartin Hollis, but Doak was co-designer. https://www.mobygames.com/game/4034/perfect-dark/credits/n64/ (Also it’s crazy how short credits were back then. I left a Ubisoft credit scroll going a few years ago and I swear it took 45 minutes.)
minus-squareSylvartas@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up6·3 days agoTbf, the early games industry was notoriously bad at crediting people
minus-squaresmeg@feddit.uklinkfedilinkEnglisharrow-up3·3 days agoLook at the link at the top of this comment thread, great read and tells you how small the teams were back then
minus-squareI Cast Fist@programming.devlinkfedilinkEnglisharrow-up4·3 days ago15 for Timesplitters 1, around 30 for Timesplitters 2, according to Steve Ellis and Lee Ray on that Eurogamer piece.
Martin Hollis, but Doak was co-designer. https://www.mobygames.com/game/4034/perfect-dark/credits/n64/
(Also it’s crazy how short credits were back then. I left a Ubisoft credit scroll going a few years ago and I swear it took 45 minutes.)
Tbf, the early games industry was notoriously bad at crediting people
Look at the link at the top of this comment thread, great read and tells you how small the teams were back then
15 for Timesplitters 1, around 30 for Timesplitters 2, according to Steve Ellis and Lee Ray on that Eurogamer piece.