(sorry if it’s the wrong place for this kind of discussion)

Yesterday The Riftbreaker raised its price 50% for base game and 65% for dlcs. I know Steam said all devs to adjust prices(in January), but this feel more of trend where once a game gets popular the price skyrocket.

As someone who waits a game go 75% or a stable 50% discount before buying it, if i didnt buy it by then sure i ain’t buying that now unless there is a massive discount (not even gonna talk about games that raise price to fake a bigger discount).

I dont want to sound cheap; I grew up with no condition to buy games and spent a lot of my internet in torrents in my youth, now i gladly pay for games but once a game raise its price i unwishlist it.

  • magic_lobster_party@kbin.social
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    1 year ago

    Before, a handful of people could develop the most technically advanced game of the year. Today it’s common that hundreds of overworked people are involved in the development of a game.

    Each person must have their own expensive equipment and salaries. Not to mention the cost of renting an office. The costs adds up quickly.

    Smaller games made by one or two people are probably cheaper, but the cost of these games aren’t $70 like the big budget games.