(Pardon the pun)

  • SleeperAgent@lemmy.world
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    1 year ago

    Sometimes I just wanna play smaller indie games on my M1 Air. But I usually find they don’t have a macOS version. Hopefully, this can easily handle those.

  • araquen@beehaw.org
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    1 year ago

    IIRC, Apple licensed Codeweaver’s source and is extending it privately. My take is that this code, along with Game Mode is basically “Rosetta” for Windows, optimized for games. That would mean that you would launch a windows game on an M-chip Mac and it would launch without having to kick off an emulation mode. Folks playing FFXIV on Mac would have the feel.

    I do think that PC devs will need to do something, I don’t think executables will work. Rather Apple is subsidizing the investment that the consumer and the developer needs to invoke to have a more prolific gaming experience.

    • jason@lemmy.ml
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      1 year ago

      Did they license it? The CW blog post was vague on that, though they did call out that they “did not work with Apple on this tool”.

      I’d have thought that if some money exchanged hands that Apple would have also had their help in development.

    • subito@beehaw.orgOP
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      1 year ago

      When game studios the size of CD Projekt Red and Respawn Entertainment can’t figure out how to make their game work in a single OS for PC (Windows) how do you expect them to make it work on well on MacOS?

      This makes cross-platform games closer to reality because Apple’s doing the heavy lifting.