Sales on current-gen consoles must’ve not been great
The year is 2077.
Pollution and nuclear war destroyed the environment.
The economy is in shambles, big corporations rule over the world and exploit the powerless working class.
Crime has overtaken the country. It doesn’t matter who you are: you are either one of them, or on the receiving end.
Breathable air is a subscription service, and price hikes happen every other month to please shareholders.
Game devs are still releasing games for the PS4 and XOne consoles. Nobody has yet understood the purpose of the next gen consoles. Every other day, someone screams “but muh exclusives!” to the sky. But no one answers back. God remains silent.
Was it ever fixed for PC? Last I heard, it was still a stuttery mess and I just decided to avoid it.
Is it finally stable and playable on PC?
I played it on my RTX 3070 shortly after launch, and while there were certainly some stutters here and there and the very occasional crash, for the most part it actually ran fine. I think the poor quality of the PC port has been seriously overblown. Granted I don’t care much about sustaining insanely high frame rates, but the game itself was amazing on its own, and even better having played and enjoyed the first one. Well worth any remaining technical glitches.
I played it with no issues on my PC at release, so … yes?
Sounds like you just didn’t notice/remember the problems in that case. There was/is performance issues that will show up regardless of your hardware setup. “Runs fine on my pc” is simply not true, unless your pc runs on magic.
I mean if you want to invalidate my lived experience, sure. Played on release on a 5600X, RTX3070 and 32GB of RAM, 1080p, almost everything maxed out. Open areas on Koboh saw a drop to mid-40 fps, but other than that, I had one hard crash and no bugs I noticed.
I had the same experience with pretty much the same hardware. I played right after launch and had one or two crashes and a few stutters here and there, but otherwise I found it to be a surprisingly stable game, especially considering the wildly negative press it was getting at the time.
Nothing wrong with not noticing stutters, on the contrary you’re probably lucky to not notice that kind of stuff. However when the problems are documented to be hardware independent and shows up on far more powerful hardware than your own, it’s not a case of “works fine on my computer”.
Something like shader compilation stutter will still cause issues for the top end CPU in 10 years time for old poorly designed UE5 games.
Not sure why you’re being downvoted. I honestly wish I couldn’t detect stutters.
All computers run on enchanted runes in graven rocks, so yeah, it runs on magic.
A course in computer architecture would dispel that mystery real quick
I have a degree in computer engineering and have been designing and implementing embedded systems professionally for decades
It’s magic, and I am a wizard.
Sure
Don’t make me
hackcurse you with aprogramspell
It plays much better than it did on launch.
I’ve got a 1660Ti, and it’s not perfect but smooth enough to play med settings on 1080p. The biggest thing holding me back was VRAM, so I’m interested how they address that on the older consoles, with an eye toward better performance for me.
Last as in “previous” or “final”?
“Last gen” pretty universally means previous
But given how hard it is to convince people to move off of that generation, “last” could start to have other meanings.
If you’re developing a chill, low-graphics indie game in Unity these days, there is still basically no reason to target the PS5.
Pretty sure their target would be “anyone who wants to buy the game”.
The point being, you can target the PS4 for that though.
Darn, I was hoping there wouldn’t be any more. 🙁
Any more what? If you mean me consoles, they’ve been out almost 4 years now
I gave up keeping track of console generations over a decade ago; All my stuff is on PC.
Then why did you ask in the first place?
Because I was trying to be funny.
Why are you so invested?