I wish all games would just let you save whenever you want to! Why is using checkpoints and auto saves so common?
At least add a quit and save option if you want to avoid save scumming.
These days I just want to be able to squeeze in some gaming whenever I can even if it’s just quick sessions. That’s annoyingly hard in games that won’t let you save.
I wonder what the reason for this is?
This just reads to me as an excuse for people with no self control to ruin the experience for others. I you want to limit saves, no one is making you use a quick save feature but yourself.
That’s the reason for a lot of gameplay design decisions these days.
Players have zero self-discipline so developers need to adjust their games so that players don’t optimize the fun out of them.
The medium is full of design decisions that measurably saved players from ruining their own good time.