Like Valve's Proton compatibility layer for Steam Deck, Apple has made the Game Porting Toolkit to let Windows games run on macOS. In this video, Oliver Mack...
Oh that seems interesting. I’m currently running a MacBook M1 Max with 32 Gb. Tested No Man’s Sky, Cities Skylines and it runs pretty well. Can get a bit toasty tho.
I was a big fan of the first two games in the 90s so I’ve been playing the early access on-and-off since it became available.
Gameplay-wise It’s completely different than the original games but is still an excellent RPG in the same world.
I think there’s been some optimization updates since I last played, but my 2018 Mac Mini was still struggling in some of the more populated areas last time I played in January.
When does this come out for the general public?
It’s a developer tool so likely never, but we can install it now and there are tonnes of guides, e.g. https://youtu.be/dQAPWwhInqo
Would be interesting to have something like Rosetta but for gaming made by Apple.
But I think their aim is to get games running natively on Macs. That’s where Apple Silicon will shine.
Baldur’s Gate III comes out soon and will run natively on silicon. I’m pretty stoked, but I need a new computer.
Oh that seems interesting. I’m currently running a MacBook M1 Max with 32 Gb. Tested No Man’s Sky, Cities Skylines and it runs pretty well. Can get a bit toasty tho.
I was a big fan of the first two games in the 90s so I’ve been playing the early access on-and-off since it became available.
Gameplay-wise It’s completely different than the original games but is still an excellent RPG in the same world.
I think there’s been some optimization updates since I last played, but my 2018 Mac Mini was still struggling in some of the more populated areas last time I played in January.