The game shut down after the play test. There was nothing they had the opportunity to change.
If you’re talking about systemic issues with the games design, that I will agree with. From my understanding it’s a 5 team of three PvP/E heisting game in space.
That means that there’s zero gravity sections, maps large enough to have heists, and, again, 5 teams of 3. It’s not so much that the game itself has any specific issue, the issue the game has was sheerly its scope and ambition. It seems like it could have had a lot of potential if it just weren’t so many systems being combined.
The tests went on for quite a long time is what i mean, i kept getting emails even after i stopped.
Idk about the scope being so crazy, there are similar games executing such concepts well. It was simply the execution of the systems and overall game and level design. That and the terrible technical issues that really held back whatever they had managed this far.
Yeah but i dont think anything changed about my complaints as far as i could see
The game shut down after the play test. There was nothing they had the opportunity to change.
If you’re talking about systemic issues with the games design, that I will agree with. From my understanding it’s a 5 team of three PvP/E heisting game in space.
That means that there’s zero gravity sections, maps large enough to have heists, and, again, 5 teams of 3. It’s not so much that the game itself has any specific issue, the issue the game has was sheerly its scope and ambition. It seems like it could have had a lot of potential if it just weren’t so many systems being combined.
The tests went on for quite a long time is what i mean, i kept getting emails even after i stopped.
Idk about the scope being so crazy, there are similar games executing such concepts well. It was simply the execution of the systems and overall game and level design. That and the terrible technical issues that really held back whatever they had managed this far.