• 11 Posts
  • 1.22K Comments
Joined 2 years ago
cake
Cake day: March 22nd, 2024

help-circle
  • See this comment for math and specifics: https://lemmy.world/post/38090104/20233592

    But the TL;DR version:

    • Launching anything into space is heinously expensive. And CO2 emissive.

    • With very generous math, you’d need a radiator like a mile across to cool a space data center, but practically? Larger.

    • Datacenter hardware is unreliable and goes obsolete quickly, and any kind of maintenance in space is basically cost prohibitive.

    • There are other smaller yet still crippling engineering challenges, like bit flips from radiation (which gets move severe as lithography shrinks; look up Nvidia’s research on this), assembling large structures in space reliably, cooling loops for such gigantic structures, and extremely difficult/expensive networking (with distinct issues in LEO or geosynchronous).

    And most of all… Solar is dirt cheap on Earth, compared to that.

    So is just sticking a pipe in the ground for a geothermal loop, or ambient radiative cooling. We literally have tons of mass to dissipate heat into for free, instead of having to radiate it thermally, yet that’s too expensive for ground data centers, apparently.

    That’s the joke.

    It’s like saying “air conditioning is difficult” and proposing “I know! Let’s live under the Antarctic ice sheet!” That’s not hyperbole. It might be more practical, actually, as getting mass there is waaaay cheaper…







  • I saw this complaint everywhere. This is basically code for “AMD NPU Support.” AMD prioritized support on Windows first like that’s where all the ML devs were…

    To crickets.

    No one so much as looked at it.

    There might be a chance in heck the NPUs actually work with something now, on both Windows and Linux. Still an off chance, because apparently a $384,000,000,000 company can’t spare a single engineer to work on GGML/llama.cpp…



  • I’m in a 24GB 3090 + 128GB RAM.

    With full 300B GLM 4.6, I typically run 12K-28K context with different settings. I could do more than 28K, but the higher quantization starts to become a problem (as 128GB is right on the edge of fitting an IQ3_KT). And I get 5-6 tokens/s text-generation doing that.

    With GLM Air? I can get a lot more, closer to 64K.

    With smaller models that’s no issue.

    I only get 3-5 questions in before I run out of tokens.

    IDK how you’re prompting it, but you should clear the thinking block after every question, and that should leave plenty of tokens.

    What model are you running, and what are your inference server settings?



  • I’ve used local LLMs as sounding boards.

    I… Don’t really have friends to do that with at the moment, and I can bounce thoughts off them I wouldn’t even tell family or a therapist, as much as I want. Not gonna lie, it’s pretty intimate, and I got some insights I never would’ve arrived at in my own head.

    But to emphasize:

    • This is totally within my own desktop.

    • I am perfectly aware I am talking to a tool. “Friend” isn’t even in the same universe.

    The general public’s “LLM literacy” is incredibly poor though, which is by design since online services like chatGPT hide all the knobs that would reveal the machine behind the curtain. Hence I can see how emotionally vulnerable people sink into this, talking to what OpenAI presents as a magic genie.



  • Want to use equipment? Grind chore for the XP to meet the level requirement.

    Want to beat a quest handed to you early? Grind XP

    Want to complete side quests? All of the boilerplate fetch/kill quests.

    I mean this respectfully, but you were holding it wrong.

    First off, Odyssey was too big, but I enjoyed it! The voiced side quests were great, especially those heavily involving Kassandra. The Atlantis DLC was sublime. But:

    • You don’t worry about equipment beyond your level!

    • Leave future quests in the journal!

    • Fetch quest? If you’re bored, skip it! TBH I Cheat Engined some money in.

    Odyssey requires no grinding, as it has waaay too much filler as is. It is a game that’s utterly miserable if you give into completionist impulses, but pretty neat if you don’t.

    …Don’t get me wrong, I didn’t particularly enjoy the combat, and the main story is so dull I don’t even remember it, aside from the Atlantis bits. It’s not a masterpiece. But I remember the experience of trekking across Greece quite fondly.






  • They have the largest share and can direct the market/development, no question, but they not a monopoly. I think GOG has a good shot to complete as time carries on. At least while Gabe is still alive, they’ve been relatively ethical. If the choice of largest developer platform is between Steam and companies like Epic, EA, or Microsoft, Steam still looks like a better alternative.

    There’s a difference between being feature-rich and popular and being a monopoly. Call me when Steam is buying competing stores to shut them down. Now, in terms of PC gaming monopolies, let me introduce you to “Microsoft”.

    Seriously. Part of the reason they’re even so popular is because they aren’t actively pursuing profit maxxing/enshittification business practices to corner the market and consolidate market share like every other one of these blood sucking cretins. They really are one of the extremely short list of corporations that ACTUALLY win in the marketplace because their product really is just that good. Running the steam deck with Linux, contributing to the development of Wine/Proton, and telling Microsoft to kick rocks has made me a Gaben fanboy for life. If Steam was the ONLY way you could purchase PC games, I’d honestly be fine with that, as long as Valve remains a private company under the iron fist of Mister Newell.



  • What I’ve read is that devs can’t price games lower than Steam on a non-Steam storefront that doesn’t use Steam keys.

    For instance, if a dev has their own little DRM free store page where they sell DRM free downloads, they can’t take the 30% fee off their own store (reflecting what they’d actually make) without risking being delisted.

    Maybe it’s an OCD thing, but this bothers me as a consumer. I could pay the same price for, say, Rimworld from Ludeon or from Steam, but Ludeon would get significantly less from the Steam sale.

    It’s also anti competitive. For example, it means some other storefront with a lower fee can’t use that as a pricing advantage.


    …It’s not a massive issue now. In practice, most little devs just sell Steam keys, and most publishers want to maintain pricing parity (outside of sales) for consistency.