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Cake day: March 18th, 2024

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  • Mostly they bought or founded studios that didn’t produce a product. They bought the Killer Instinct devs, Double Helix, who mostly have now left and formed Quarter Up Games, working on the new Invincible Vs game. They put out a hero shooter called Crucible that launched and was quickly shut down. Their biggest success has been New World, which is a moderately successful MMO. They also forked CryEngine into Lumberyard, which found some favor in the market. Other than that, they’ve got some co-publishing deals, including for an upcoming Tomb Raider game, which may now be in jeopardy.




  • It wasn’t always worth it back then, hence why it was supported with ads or a subscription. Did you ever patch your game back then? Even that was subsidized by ads; the devs didn’t host the patch files themselves in most cases. Live services, which are unfortunately all too often synonymous with online games, host their own servers, and you’re paying for them with microtransactions. If a game uses the platform’s matchmaking for peer to peer multiplayer, which was just about all of them on Xbox Live in its early days, then you’re using the servers your subscription was paying for. Even today, many still use these features. But you’re correct that the ones not using these features are still locked behind that subscription on consoles unless they’re free to play.



  • He’s right. It’s despicable. Trading card games, too. The thing with Valve is that, outside of this monetization of online games, they’ve unquestionably had an enormous positive impact on all sorts of things in this medium just by way of sheer market forces. They’ve done a lot of great open source work, and they’ve helped create a viable exit ramp from Windows. Despite claims of monopoly on PC, they’ve created more market competition than we could have ever hoped to see otherwise. A lot of what they do is informed by what they would want to pay for if they were the customers. That stuff can be true, and at the same time, they have directed their online games in a data-driven way toward whatever creates the best results, and that result is legalized (mostly, for now) gambling for children and other addiction-driven spending behavior via battle passes. The worst part is that if they ever arrived here by accident, they’re not remorseful enough to stop, since it makes so much money.

    Rejecting monetization strategies that look, function, and feel a lot like gambling doesn’t mean players will always appreciate their alternatives, however. Hall said that even he is frustrated by the “Paradox model” of paid expansion and DLC packs his studio RocketWerkz chose for its survival game Icarus after moving away from a free-to-play scheme.

    It’s been years, and I still scoff at the criticism. The Paradox model is to ask a price for a good that they produced. If you don’t feel it’s worth it, you don’t buy it. They don’t obfuscate the details of what’s in the expansion; they don’t make things available for a limited time only; they ask what they feel is a fair price for a product. It’s the only method of monetizing a video game that doesn’t feel scummy to me. If Hall doesn’t like monetizing Icarus that way, he needs to scope his projects down so they can put a bow on the last one and move on to the next one more quickly.



  • Indeed, the Xbox Ally and Xbox Ally X, with its Xbox Full Screen Experience, is essentially what the next Xbox will look like. It’s not dissimilar to the SteamOS interface and Big Picture Mode, which allows you to exit out into full Linux at will. Similarly, the Xbox Full Screen Experience will allow you to exit out to full Windows if you want to, and run competing stores like Steam, Epic Games Store, Microsoft’s own Battle.net, the Riot Client, and indeed anything else you want. Indeed, you could run Adobe CC or Microsoft Office on the next Xbox, if you so choose.

    I’ll grant you that there’s room to interpret this paragraph another way, but it certainly reads to me as though this is it. It can get improvements between now and then for sure, but I think it’s out.







  • Indeed, the Xbox Ally and Xbox Ally X, with its Xbox Full Screen Experience, is essentially what the next Xbox will look like. It’s not dissimilar to the SteamOS interface and Big Picture Mode, which allows you to exit out into full Linux at will.

    A big difference here, and something that it sounds like the FSE did not nail, is that SteamOS doesn’t just boot into Big Picture Mode; it intercepts how popups and game windows are drawn to the screen so that you never lose focus of the game window. It doesn’t force you to get out a keyboard or use the touch screen to enter a login password or PIN. It’s got those important considerations for the ways a game machine differs from any other personal computer. Microsoft, with all its wealth and the code base of Windows in its control, can make those same changes, but maybe they didn’t plan for it in their code base that now surely goes back almost 30 years at this point. Best of luck to those engineers.

    New technology Microsoft is developing, alongside the “fixed” nature of the hardware, should eliminate a lot of the inconveniences that sometimes come with PC gaming. Things like compiling shaders, etc, shouldn’t be an issue on the new Xbox, for example.

    I don’t know if it’s actually new technology, but what Valve does for the Steam Deck is to either handle this server side or to have people with a Steam Deck essentially upload their completed shaders back to the server to be distributed to everyone else’s Steam Deck, sort of like BitTorrent. This is what I expect Microsoft will do.

    Right now, I’m told the current plan is for the next Xbox specifically to have no paywall for multiplayer.

    It’s insane that they’ve kept that paywall for so long when it would be the easiest way to make their console more enticing than PlayStation, before they did this pivot of theirs. If the goal was Game Pass anyway, make online free and make that library on Game Pass attractive. The reason online is free on PC is because your store purchases are supporting the infrastructure that someone like Valve provides, and we crossed the threshold on consoles where digital purchases are the majority some time ago.

    Where the Xbox Ally is disadvantaged, at least for Xbox console users, is the lack of the Xbox console library. There are more Xbox Play Anywhere (dual-license PC and console Xbox games) than ever, but most AAA publishers aren’t on board with this ecosystem just yet. Increasingly, though, it’ll become the default ecosystem for publishers, particularly if they want to support a PC gaming universe where they get 88% of the revenue rather than 70%.

    This is a delusional paragraph in the wake of the Epic Games Store.


  • I was a big fan of Uncharted 2 and 3, but Uncharted 4 stopped giving me control of the action and started making it barely interactive or just a cut-scene, and I found The Great Circle to be an excellent counter to that, personally. Even if you saw a T-pose, it doesn’t seem right to call it a typical Bethesda thing. There’s a big difference between Bethesda, the developer of Elder Scrolls, and Machine Games, the developer of Wolfenstein and Indiana Jones; they don’t even use the same engine between them.