Canadian, Stone Mason, Ex-Pat living in the UK.

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Joined 2 years ago
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Cake day: June 3rd, 2023

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  • They’re quite dated now, but Neverwinter Nights 1&2 have a pretty robust multiplayer element.

    Best description I could find is from this steam post reply by DrLoboto:

    AFAIK, there are three different possibilities to play multiplayer:

    1. You and your friend play through the official campaign and/or and the first expansion Shadows of Undrentide, or a user-made adventure that specifically allows for multiplayer (not all of them do). The second expansion Hordes of the Underdark might be possible to play through in multiplayer, too, but I heard there are some issues. Of the DLC, I think only Pirates of the Sword Coast and Infinite Dungeons officially support multiplayer.
    2. You and your friend log onto a so called Persistant World (PW), which is like a mini MMO, an online world created and hosted by users which is usually accessible to everyone, so you might run into and interact with other players. Some of these are more action-oriented with pre-scripted quests, others are strictly roleplay, meaning you are meant to stay in character and not talk about meta stuff while playing. Sometimes administrators may take on the role of NPCs or monsters and entertain you.
    3. You and your friend either join another group or run your own game in which one of the users assumes the role of a dungeon master, taking control of NPCs and monsters and creating an adventure for the other player(s).

    The more common options would be 1. and 2. In those case, you will both control your own character and you can form a party and fight together, but theoretically you can also split up whenever you want to (even while remaining in the same party) and explore on your own. In case 1. one of you will open an online game and host it for the other player to join (anyone who owns NWN can do this, you don’t need anything else or any particular knowledge), in case 2. you will both join the server of the according PW team. Note that in case 1. the pre-written adventures will often assume that the NPCs are always talking to the same character as the hero of the story; it’s not perfect but it works if you agree that one of you is the main character doing most of the talking for the main quests, or if you can live with the occasional confusion now and then. ;)


















  • Listened to an interview, shortly after Binden stepped out, with a young Muslim Dem guy who was trying to drum up support in the DNC. He, and the people working with him, were really concerned about the alienation of the Muslim voting block. From what he was saying, it seems the community would usually vote Dem because the GOP are really hostile towards Muslims. But most traditionalist Muslims are hard C conservative, and on the surface level have a lot in common with the “Evangelical” nutjobs that seems to be running the show. He found some success in gaining wider support, but not enough to get a stance change on Gaza or to try and keep the Muslim voters with the Dems.

    All that said…it wasn’t, according to exit polls, the Muslim voters that really killed them on this run. The biggest shift, from what I understand, was with the Latino community. And you might think “Well shit, Trump shit talks Latinos all the time, he’ll there was that shit he was saying about Puerto Rico not too long ago!”
    But with any large and generalised community, there’s a lot of “in group hatred”. There’s always going to be an “other.”
    “So what if Trump hates Puerto Ricans, I’m Cuban, his hate of this group won’t affect me…”
    And this is how leopards ate their faces.
    It’s the human condition to focus on the bad bit that’s most recent and to assume that you’ll be doing great in the future…