I don’t find shame in cheating in video games. It was a stigma to hear about growing up, that cheating in video games meant you prefer the shortcuts in life or that you didn’t know what earning anything was. When, that was all just bullshit talk.
I cheat in video games, when available to on some games, to give me a little kick of fun. Sometimes I don’t have the patience to tediously go through the standard way. Other times, I feel I’ve earned it anyways, because of having undergone the stresses and frustrations or the time I’ve played of certain games to go through the normal way.
Like in Terraria, it’s a game I’ve clocked in upwards of 900 hours. I felt like I had done everything in the game prior to the content that added the Moon Lord and many other things. At that time, it was 850 hours.
So the point of the matter is, yeah I don’t find it that big of a deal to cheat in video games. If I cared to and want to, I’m decent enough to handle games without cheats, given enough time.
Multiplayer of course I never cheat in those.
Single player games only and only once I complete the main story and any side quests that I wanted to do, only then I install stat or mechanics altering mods for a new variety of play. Graphical or visual mods I install immediately, I don’t consider those as cheating. Funny enough “cheating” in Skyrim has become one of my most played games in itself. I maybe played 5 hours at most of actuall Skyrim, yet have spent over 900 hours modding, breaking and then fixing the game. This involved anything from Thomas the Dank engine ramming a Sylvari in more way than one to modifying actions and scripts where everytime an NPC says the phrase “dragon” the game would summon a dragon and who will subsequently Fush-Roh-Dah their asses across the map to the top of a Whiterun building.
I play games to have fun, which is the reason I don’t play multiplayer games (unless local). I also have a very limited amount of time to play games after work.
I cheat with WeMod on openSUSE Tumbleweed for every game I can. I’ve just recently beaten Resident Evil 2+3 and am currently on 4 right now, and am having a blast getting to play these games!
The number one reason I am having a blast is BECAUSE of the cheats. Every game is different for me, so I only use the cheats that will minimize the amount of time I have to do silly shit like collect X amount of this material or whatever other stupid grindy stuff they come up with that doesn’t respect my time as a player. Using the RE games as an example, I don’t turn on every single cheat. I don’t want to worry about inventory management (not fun to me, personally), so I turn on No Reload. This means my weapons will never need to be reloaded, which means more space in the inventory for the story important items. Win/Win for me. What I don’t do, for these games in particular, is use the infinite/god mode cheats. I still want to get damaged and try to recover if it happens, so I leave that one off.
People get… really fuckin’ weird when you talk about how much fun you have using cheats in a video game. “You can’t be having that much fun, or else you wouldn’t cheat!”, “You shouldn’t cheat on video games because it takes the fun away!”, “WOW, YOU NEED TO GET GUD SCRUB. ONLY LITTLE BABIES CHEAT IN VIDEO GAMES!!!111!!”. And here I am just having fun and completing game after game after game to get through my monumental Steam library. :P
Not in the typical sense, but I do use mods that may alter the vanilla experience to be less grindy.
For example in Sacred 2 remaster I use mod that doubles the quantity of enemies making it more challenging but also more challenging.
In Incredible adventures of Van Helsing I made set and godlike items drop from special mobs with 1/10th of chance of epic items or something as without mods you’d have to grind for keys to open offline lootboxes.
I do also like exploits that may trivialize the game. Especially in rpgs where they may allow mevto create ridiculously powerful builds.
I was getting ready to rant until you mentioned Terraria. Then I read the last line of your post.
Shoot, if I’m playing against the computer I use the game the way I want. It’s not cheating if your opponent is non-sentient.
I especially feel that way in games where ridiculous stuff happens at random (e.g. Rimworld). If I’m 2h into building a new colony and somehow get wiped out by 1 rabid squirrel, I curse, laugh my ass off for a minute, then load an autosave.
i do in minecraft. ive done the song and dance of cutting tree, making table, making wood pick, getting stone farrr too many times. i cheat in a stone set, turn on warp/tp, and turn keepinventory on. makes it a less stressful game when my true intention is just to mine and decorate with friends high after work.
Cheating in multiplayer games is lame and defeats one of the main reasons people play games with each other.
There is nothing you can do to cheat in a single player game. You decide how you play single player.
Porntipsguzzardo
Yes.
I play single player games on my PC without sharing my achievements with anyone or bragging about my exploits. When I discuss games with my friends, I usually talk about story, narrative, writing, acting, mechanics, etc. I don’t discuss difficulty and I think people who say “not revert game is for everyone” are stupid, especially when a game is more than just its mechanics.
No, I tweak the rules to better suit my gameplay preferences.
IDKFA, IDDQD
DNKROZ, DNSTUFF
DNCORNHOLIO
Thereisnocowlevel
Not really, I don’t even know how you cheat in modern games. Retro games I’ll put in codes if they are built into the game but not game genie/ game shark codes.
I got no problem what you do in single player games though, you do you. I don’t play online multiplayer anymore but you suck if you cheat online.
In a world where everything is trying to steal as many minutes of our attention as possible, cheating in single-player games is just a way to experience the content without the grind. I appreciate any SP game that offers “dad-mode” difficulty options, but those are few. My favorite types of games are those that incentivize replay by offering “cheats” within the game. Games such as Dead Space and Silent Hill IV incentivized replay by offering enhanced items or, in the case of SH4, an infinite rocket launcher. Those are still, to this day, games I’ve played at least 3-4 times from start to end just to find fun ways to play and be a badass while doing it!
As with most things in my life, if it isn’t hurting anything/anyone why would/should I or anyone else care? Cheating in MP is akin to drinking water from a public toilet, though. Almost nothing grosser than that action and those people!
All that said, one thing I’ve learned about myself over the years, especially since my ADHD diagnosis last year (or the year before, time is a blur anymore), is that cheating is nearly always going to kill any interest I have in that game. It’s when I know I’m nearing the end of my interest in the game. It extends to hobbies, too, though the “cheating” in that is splurging and finally buying stuff to really get good at the hobby. I did that with woodworking, 3D printing, and ghost hunting. Bought the shit, got excited about using it, and basically didn’t touch the hobby afterwards. It kind of sucks and I’m working on that stuff, though!
I don’t, because I find that as soon as I do, the game feels permanently pointless. It’s like grinding to get some random chance item, and then someone gives you a magic menu enabling you to just put any items you want in your inventory whenever you want. Items mentally become zero value. And then any game mechanics built around scarcity and the intended emotional impact of that scarcity become permanently meaningless too.
It’s pulling back the curtain. You can’t unsee what’s going on back there. Any further interaction with the game just leaves me feeling “this is just a video game, the rules are pointless and with that menu I can get it to do whatever”. Even partial cheats, like infinite ammo with no reloading needed, break the illusion for me permanently and leave further gameplay even without cheats feeling unsatisfying and pointless.
For me, it’s rare that a game can survive its mechanics or overall gameplay loop being destroyed by cheats when those are what make games…games. You’re left with either a creative mode sandbox, or a movie, neither of which I care for in a video game format.
Depends on the game and platform really.
Been using game cheats since IDDQD and IDKFA. I’ve never used a cheat in a multiplayer competitive game, that’s like cheating at golf. No one really cares what your fucking score is, and cheating ruins any and all accomplishment and personal validation from competing. At that point, you’re just being an asshole to other people for imaginary clout, and you should really consider what is gratifying about playing in the first place.
“Thats like cheating at golf”
I’m sending this comment to TRUMP. He’s going to deport your ass for DEFAMATION.
Go ahead. Trump is a whiny little bitch, and Kash is his googly-eyed lapdog.
When an aspect of a game is ass (usually grinding, and I tend to be tolerant), even if I try to engage with it. Or if I’m about to drop the game anyway and cheats means seeing an ending. Last time I did was Megaman ZX, the game was already tedious and expects you to then also do a boss rush with limited ways to recover between fights, so I cheated infinite lives to get it over with.




