TL;DR: System requirements are ranging from M1 to M1 Pro or better Apple silicon chips. The game is priced at $60 on Steam.

    • danielbln@lemmy.world
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      1 year ago

      It runs alright on my 2021 M1, but I play it via GeForce Now these days, where it really screams.

      • orgrinrt@lemmy.world
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        1 year ago

        I want to signal boost that GeForce now option! It looks gorgeous at everything ultra, although it’s not really necessary for the game to make an impression. But it is nice to look at via GFN ✨

        But I realize that we probably shouldn’t lean too heavily on that option, lest we discourage devs from actually making native Mac ports…

    • dontwakethetrees (she/her)@lemmy.world
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      1 year ago

      I’m surprised you’re only at medium settings, my M2 Pro is handling 1440p at mostly maxed settings (disabled DOF as it’s too aggressive and only double buffered vsync. I don’t have an FOS readout but it’s pretty good compared to before with Crossover and medium settings.

      Edit: followed the terminal command to show the Metal info and BG3 floats around 45-50fps ingame. Haven’t gone back to Act 3 yet so still not sure how it’d handle it. The FPS is stable enough that as a turn based RPG it’s quite playable.

  • HeartyBeast@kbin.social
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    1 year ago

    Going to get this just encourage the Devs.

    Bloody with Valve. would recompile any of their Mac games to be 64 bit/M1 compatible. I want my TF2 back!

    • sosodev@lemmy.world
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      1 year ago

      It is mind boggling that Valve won’t bother recompiling Source games for Mac. I guess they figure it isn’t worth it?

      • __dev@lemmy.world
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        1 year ago

        It’s mind boggling that Apple would drop 32bit support. Adding 64 bit support can be a lot of effort, especially on older code bases, and there’s a whole bunch of games that’ll never receive updates again. You could’ve had arm32 support, with the ability to run any x86 games.

        • sosodev@lemmy.world
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          1 year ago

          It’s bad on both sides. Apple broke userspace but Valve could almost certainly compile for modern Apple systems without too much effort.

          • __dev@lemmy.world
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            1 year ago

            I can see how you might come to that conclusion, but porting to 64bit is way more involved than it may seem. x86-64 is different enough to x86 that you’re basically porting to a new architecture: all your assembly will break just like it would porting to arm. On top of that all your sizes have changed and caused all sorts of bugs, for instance: long is 4 bytes under 32 bit on all platforms, but it’s 8 bytes on macOS & Linux and 4 bytes on Windows under 64 bit.

            • sosodev@lemmy.world
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              1 year ago

              But they’ve done it before… Other Source engine games, like Counter Strike Global Offensive, have been recompiled to run on modern macs. I understand it takes some effort but it’s still dumb.

              • __dev@lemmy.world
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                1 year ago

                Yes, but it’s highly unlikely they can reuse that effort. TF2 uses an older version of source, so you either end up having to update everything to a newer version or redo all the effort you’ve already put in to porting source, but for an older version. Now multiply that by the number of source games.

                • sosodev@lemmy.world
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                  1 year ago

                  Valve is worth billions of dollars. TF2 almost certainly generates enough income to justify the resources needed to recompile the game. Again, I totally understand that it requires effort but it’s still dumb.

      • MrLuemasG@lemmy.world
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        1 year ago

        At this point they’re seemingly all in on Linux. If it ever reaches a point where <50% of users are on Windows, I imagine they wouldn’t even bother with Windows releases anymore

  • afoutopatisa@lemmy.world
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    1 year ago

    Dropping my M2 Air 16GB settings in case it’s useful:

    • All graphic settings at LOW (except textures I have at Ultra w/ anisotropic x16)
    • FSR1 activated at Performance (this is a MUST)
    • U3421WE Ultrawide native res is 3440x1440, I run at 2752x1152
    • Anti-aliasing I have off because I don’t like this blurry stuff
    • Everything else is off
    • Gives stable 40 FPS, sure graphics are not great, but it’s very much playable
    • WhiteHotaru@feddit.de
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      1 year ago

      I have the same hardware and play everything at ultra at 2000something x 1440 resolution. I did not measure FPS, but it does not stutter and videos are sharp. This is on the internal display. I have to see how it performs on my 4K display. Any good method to measure FPS?

      • afoutopatisa@lemmy.world
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        1 year ago

        Yeah just open terminal and type /bin/launchctl setenv MTL\_HUD\_ENABLED 1

        I’m curious how you can run it at ultra. Maybe my 3440 ultrawide makes such a big difference?

        • WhiteHotaru@feddit.de
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          1 year ago

          2000somethingx1600 is on the internal Display of that MacBook Air and it might be that my expectations to graphics FPS wise are not very high. Normally I play Civilisation or Kerbal Space Program and one of my most loved games is Master of Orion 1 on a whooping 640x480 pixels. I’ll check later, what FPS I get.

        • WhiteHotaru@feddit.de
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          1 year ago

          Ok. KSP and its 5 SPF gameplay did lower my expectations to modern games, apparently. Looks like I run BG3 around 15 to 25 FPS 🙃 . This is on the internal display. I didn’t test the external one.

    • HeartyBeast@kbin.social
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      1 year ago

      Running on an iMac M1. Thanks for the tip about FSR1.

      At similar settings except

      • Resolution 1680 x 945
      • Textures on High, not Ultra

      I get around 35fps playable enough

  • goodhunter@lemm.ee
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    1 year ago

    I never play on Mac M1, should I? I have a ps5, how would performance compare to that? If m1 might actually have comparable performance I might need to get into it and have games streamed using steamlink to my tv.

    • xrtxn@lemmy.sdf.org
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      1 year ago

      Currently it doesn’t really matter how good performance is on a mac there are very few games supported. This will probably change in the future with the new game porting toolkit tho.

    • fer0n@lemm.eeOP
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      1 year ago

      I can’t imagine anyone buying a Mac specifically for gaming. Anyone who’s into gaming will be on windows, but if you’re not super into it or it’s simply more convenient to play on a MacBook it’s definitely nice to have.

    • TheGrandNagus@lemmy.world
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      1 year ago

      Mac is pretty far behind Windows and Linux in terms of gaming. But there are signs that Apple is slowly waking up on that front.

      Whether you want to play it on Mac or PS5 imo primarily comes down to whether you want to play with a controller or a M+KB

      Steam will refund you as long as you’ve played for less than a couple of hours, so there’s no harm in buying the game and doing a little test before committing one way or the other.

  • HeartyBeast@kbin.social
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    1 year ago

    Just an additional note that Sonoma’s ‘Gaming Mode’ has bumped up the frame rate quite considerably for me.

  • sciawp@lemm.ee
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    1 year ago

    Absolutely insane that it’s running better on my M2 MacBook than my 3070 desktop

      • sciawp@lemm.ee
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        1 year ago

        Yeah I should probably add that it’s the 12-Core M2 Pro. I’m pretty close to the top of the line for MacBooks right now but I am still very impressed that it delivers. Not to mention how quiet the fans are; if they run at all.

    • UsernameIsTooLon@lemmy.world
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      1 year ago

      What CPU do you have for your desktop? Baldur’s Gate is a bit more CPU intensive, but that’s still some crazy optimizations.

      • sciawp@lemm.ee
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        1 year ago

        Uh funny timing but my desktop has been getting worse and worse recently until it just became unusable. Just opened it up to find that the liquid cooling for the CPU was leaking… I might have been neglecting my PC for a while. hopefully performance will be better once I get this fixed (and cleaned out)